I'm also of the opinion they got more things right in this game then wrong. And even the things that are *wrong* in my eyes are more personal preference then actually gameplay snafus. So my list would be...
1) Ship yard. OMFG! I love this thing. I sometimes go into the game just to play with this thing. There are times where I'll spend 30 minutes or more just tweaking the look of a particular ship. And the more I play with it the more things I figure out how to fit together to make even cooler looking ships. And then I look at some of the ships that others create and that just starts the whole process again. Great feature. Worth the price of the game all by itself.
2) Strategic view. Oh happy day when I found this gem of a feature. While the 3D galaxy is pretty to look at it's tough to actually *move* stuff around especially when you have to go large distances. But zoom all the way out and viola! you can pin point exactly where in the universe your fleets need to go. I've gotten to the point where I zoom out to where one click of my mouse wheel forward puts me in 3D mode so I can read the star names (when looking for a particular planet) and one click back takes me into strategic view so I can see the PQ of planets along with my immediate surroundings.
3) AI. I'm still trying to find my personal balance between too hard and too easy but I think I'll eventually find that sweet spot. Oh sweet gaming nervana that someone has finally managed to build a game difficulty structure that has so many variables. And we don't even need to start talking about tactics. The only thing that would have been better is an actual learning AI. But this will do very nicely until that breakthrough.
4) User interface. I like it. It gives me everything I need to know without being so cluttered that things get lost. And the fact that I can hide the lower area alone is just so sweet. The more of the *big* picture I can see at once the better I can plan my future conquests. Goes hand in hand nicely with the strategic view.
So like I said they got most of this game right and the things that aren't I'm sure they'll tweak as we go along. It's games like this from developers like Stardock that renew my faith in the fact that it is still possible to create a great game without having to spend millions of dollars. If more developers would follow this example the gaming community would be in joyous celebration.
Here's to a job well done and looking forward to future success from these folks!