| You used your ships strateigcally and it could make a huge difference to a battle. |
yes.. let me activate that device that will allow me to move twice a turn..
| Starbases are still overpowered yet you make their construction arduous through lack of meaningful automation of constructors. |
I don't get people that complains about the starbase in this sense. Omg, it's overpowered. Omg, it's so hard to build.
Isn't that kinda the point? Starbases can give you a very very very nice boost, but you have to work your way there. Don't even get me started on how people complain about they spend so long building up their starbases but only to have it blown up. That's part of the reason why starbase isn't really over-powered if you respond to them right. With that said, military resources really is over-powered.. that's why you gotta take them out fast.
| TBS is about building from start, not coming in half way through. |
and tactical bomat is about using the few resources you have and change tide even though you are at a disadvantage. It does NOT mean owning everyone with weapons 3 generations more advanced.
In MoO2 you don't have to play from the start, but I guess you will not pick that option because you would lose the technological edge over the AI.
| the games become infuriatingly slow as you have to actually play a ballanced game of moderated expansion & defense. |
I take it you just want to expand faster than everyone else, research faster than everyone else, then build up the strongest military with your superior technology and get mad when the AI attack you in between.
I can see why you would want tactical combat so badly. You don't want to play a strategy game. It is clear that you just want the feeling of superiority over the computer, hence you would complain about AI cheating because you can't just rush and expand. In a real strategy game, you need to consider about eery aspect. Thus, it is important to play a balanced game of moderated expansion and defense. If AI found out that you are weak legitmately and attack you, that's not cheating.
If you play against an AI that just expands and doesn't build up any defense, what would you do? naturally, you'd build some transports and take over the planets. That sounds just about what the AI is doing to you.
All I can say is that it sounds like you don't really care for the strategy part, which is what GC2 focuses on. You only want the strategy part so you can get out better ships in which you will use to decimate AI ships in a tactics mode.
Tactic combat is nice and all, but it is tactics for a reason.
All in all, that's what I deduce about your play style from MoO2. I could be very wrong.. in that case, enlighten me.