We had a public beta for several months. We had private gammas. The game is rock solid on our QA boxes and our test boxes. It's very solid for most players (>95%).
I really get a bit peeved when I hear people say "it was rushed to market". GalCiv II was definitely not rushed to market. Stardock doesn't need the sales from the game. If GalCiv sold 0 copies, Stardock would still be running in the black. So to say that it was "rushed to market" is troubling.
It's easy for someone to sit back and say "Oh, how could they not have caught bug X." Well, first off, bug X may only affect 1 out of 100 people. I woudl venture our compatibility lab is up there with the big guys since we have to use it for testing our utility software that has to run on crazy stuff.
Yes, it's annoying when some problem happens -- to you. That is why we are here, to listen to what you hear and address them as quickly as we can. But to compare us to consoles is absurd. Consoles = 1 hardware platform.
And, incidentally, some of the naysayers here should spend some time in the forums of other games or heck, even some of the console maker forums. The Xbox 360 had its share of issues as well. Games locking up, crashing, etc. Why? Overheating and that's where Microsoft controls the entire platform.
There are only so many configurations we can test on and the fact that the forums are relatively clear of serious bug report problems relative to the sheer volume of unit sales I think demonstrates that there really aren't very many significant issues.
And for those people who have, what more do you want? We've put in 80+ hour weeks recording people's issues. Hanging out on IRC, testing out saved games, etc. And within a week of widespread retail availability, it appears we have solved nearly all those issues.
It's hard enough to make a game this complex that runs on its own under normal circumstances. But it's impossible to make a game that will be perfect on every single person's computer regardless of their hardware, case issues, laptop configuratons, heating issues, video driver issues, sound card issues, etc.
And another thing to consider: Of the bug reports you've seen posted here? We track them as you probably knwo. 2 out of every 3 "random CTD" issues we get end up being someone with 2+ year old drivers even though this is documented. Or do you think this is our fault too?
Our friends at Firaxis had a huge beta too. And what happened? They released Civ IV and it didn't run on most (>50%) of ATI cards on the market initially due to a memory mapping issue in the ATI driver. Is this Firaxis's fault that ATI changed driver capabilities seemingly at random? I don't think ti is. But there was still a riot when the game was released.
And there's nothing even remotely comparable here to that. I agree and feel for those people who do have problems. By this weekend, it should be a thing of the past.
Maybe I'm just incompotent but it did not occur to us to be sitting around monitoring GPU temperatures during the beta. You can bet we will in the future.