When it comes to uber sensor ships I'm not sure it's that big a deal...but it is kind of crazy to so easily be able to see the whole map. Early on you can use a cargo hull to make a monster sensor ship but it suffers from the cargo hull fragility. Later on you can use a bigger military hull and go even more crazy (once you have some miniaturization and large+ hulls, or so).
You can get the same effect from building a few tiny or small sensor ships, so it's not the huge sensor ship that's a problem. Even early on I can make a tiny sensor ship with crazy sensor range. It's just a small matter of sensor tech. 3-4 of those tiny ships gives you the same coverage with more flexibility - I just prefer the single monster sensor ship so I have less to keep track of.
I don't like a solution that says that "cargo hulls must be 80% cargo modules, etc" - that greatly inhibits your flexibility.
What if I want a troop transport that's 60% engines to get troops to the front faster? (I do this already)
What if I want a colonizer that's 50% life support to reach a distant star? (I've done this)
I could see them changing how stacking sensor components works because it's a bit overpowered to have full mapwide visibility with ease.
I think the solution lies with changing with how sensor stacking works - not a more complicated and sweeping limitation structure like the "80%" thing.
They could use a scale of diminishing returns when stacking sensors rather than straight up addition. Or cost could scale up considerably for sensor modules as they're added. Sensors are currently dirt cheap and putting 12 of them on a ship is nothing. But if each additional sensor module doubled in cost it'd cost a mint to make an AWAC (hey, just like it does in reality, just ask the U$A).
I like the scaling cost idea - because you could still make a sensor behemoth but it'd cost 1000's of bc (instead of a couple hundred).
For example, say sensors cost 5bc normally - so you could put 10 of them on a ship for 50bc. If the cost doubled for every additional sensor you'd end up paying 5115bc for those same 10 sensors. Ouch. I'd still do it but it'd take several years to build it on my best ship building planet.
It would also be reasonable, IMO, to not allow sensor components on cargo hulls at all, which would help a smidge and would cut down on one's ability to instantly create a sensor super ship.