| May 18, 2013 |
|
Hero Experience - The Highs and Lows |
Burress |
|
I think this is a good, simple idea, and would work well. |
| May 18, 2013 |
|
[0.92][BUGS] Quest Errors / Typos |
parrottmath |
|
Thanks for doing so much for this game! |
| May 05, 2013 |
|
[.87 BUG] Not all Summoning modifiers are being added |
parrottmath |
|
Thanks for all your fixes, a lot of which the devs have used! Well done. =) |
| Mar 31, 2013 |
|
Suggestion = Monsters no longer raze cities, just reduce population |
DsRaider |
|
This is a great idea that ties a lot of threads together and comes out with a great outcome. Cheers! =) |
| Mar 28, 2013 |
|
issue with steam on win8 DEMANDING to be online and NOT allowing offline |
rahal |
|
Way to run Steam in offline mode when you want. |
| Oct 31, 2012 |
|
[1.00]An experiement looking into AI behavior on Challenging. [Concluded] |
Tuidjy |
|
Go Tuidjy! I wish I could give you more karma for this post. |
| Oct 31, 2012 |
|
[Suggestion] Make the AI steal unit designs |
Kongdej |
|
Good idea, and simple to do. Go Kondej! =) |
| Oct 18, 2012 |
|
Countdown: 5 days to release |
seanw3 |
|
Good advice. |
| Oct 14, 2012 |
|
[Suggestion] Put Racial trait in the faction creation window, and put faction traits in the sovereign creation window. |
Kongdej |
|
Great simple idea that would make a big difference! Devs, go for it! |
| Oct 14, 2012 |
|
[.983][Suggestion] - Quest maps useless in very early game. |
stein220 |
|
Good, simple, easy to implement idea. Devs, go for it! |
| Oct 14, 2012 |
|
[Suggestion] - Making trained units progress rather than become obsolete |
domino215 |
|
Good ideas, I agree with your whole post. And I like to welcome polite newcomers! |
| Oct 14, 2012 |
|
[.983] Moar Tactical Abilities Please! |
DsRaider |
|
I like these ideas! |
| Oct 11, 2012 |
|
Fallen Enchantress 0.99 Changelog |
Wizard1200 |
|
I think the developers should definitely take these points into account. |
| Oct 10, 2012 |
|
How do you gain a vassal state? |
GFireflyE |
|
I like these ideas. |
| Aug 22, 2012 |
|
Workable and Balanced, and quite likely Fun Suggestion for Monster Behaviour. =) |
sweatyboatman |
|
I like these ideas! |
| Aug 22, 2012 |
|
Bugtracker? |
kryo |
|
Good explanation, good reason. Sums up "why". =) |
| Aug 18, 2012 |
|
[0.95] Game Pacing: What is the purpose of the wildlands? |
tesb |
|
I like the idea of wildlands playing a major part of the game, and of them having to be conquered before player vs. player war. |
| May 15, 2012 |
|
[0.914][Suggestion] Weapon balancing feedback (warning: long) |
Kalin |
|
Well thought out ideas, I think they would add a lot to the game. |
| May 03, 2012 |
|
[0.912] AI Suicide, Death By Monsters |
Poko8 |
|
Karma for good grace under (unexpected) fire. =) ;-) |
| Apr 29, 2012 |
|
[eMOD] Stormworld 1.5x for FE 1.32 |
Heavenfall |
|
Thanks for all your hard work making and updating your mods! Much appreciated. |
| Apr 27, 2012 |
|
[Issue] Complex Unit Lameness |
seanw3 |
|
Excellent tinkering and findings. Well done! =) |
| Mar 18, 2012 |
|
[0.86][Issue]Tax Rate and unrest : Why the current system is broken, and how to repair it |
DarkGaldred |
|
I totally agree. I think this should be implemented in the next patch as a matter of priority! |
| Mar 18, 2012 |
|
[eINFO] FE86 Creating Unique CityHubs in game |
andreharden |
|
Good detective, trial and error work! |
| Mar 17, 2012 |
|
[eWIP] Ability and City Specialization Mod |
andreharden |
|
A lot of good ideas in this mod. I hope Stardock takes notice! |
| Mar 13, 2012 |
|
[eWIP] Manorial Buildings and Lords |
andreharden |
|
Very innovative idea! =) |
| Feb 09, 2012 |
|
A [short] Comparison of MoM to FE |
JonathanEngr |
|
Many great ideas in one post. Devs, please take notice of some or all of them! |
| Feb 09, 2012 |
|
[Suggestion] Champion number imbalance |
CrazyHarlequin |
|
Excellent ideas, worth implementing if at all feasible. |
| Feb 08, 2012 |
|
[SUGGESTION] How to Make Champion Injuries Fun |
C0LDsteel |
|
A very thoughtful and intelligent suggestion, which is fun, meets the desired objectives and is easily implementable! |
| Feb 07, 2012 |
|
A suggestion for Pioneers, Troops, Cities and Outposts |
Das123 |
|
I like these ideas a lot! |
| Feb 01, 2012 |
|
0.77 Development blog |
DsRaider |
|
I strongly agree with this! |
| Jan 30, 2012 |
|
[Idea] Reimagining Quests |
Schnorkde |
|
Excellent ideas. Devs, please implement them! |
| Jan 30, 2012 |
|
[Idea] Reimagining Quests |
seanw3 |
|
Excellent ideas! Stardock, please implement! |
| Jan 23, 2012 |
|
<Beta 0.75> Balance/Suggestions after 5 games |
n3ctaris |
|
Great ideas. I like all of them. |
| Jan 22, 2012 |
|
What happened to the farmers/craftsmen/peasants/malcontents? |
Satrhan |
|
Good ideas! And since a lot of them were already in the game, they shouldn't be too hard to implement. |
| Jan 09, 2012 |
|
How do you permanently remove and edit all startup programs in Windows 7? |
Yushatak |
|
Thanks for the Autoruns link. Just what I wanted! |
| Nov 04, 2011 |
|
Turn Limit on Tactical Battles |
DsRaider |
|
Good ideas, should be relatively simple to implement, and would make a big difference in the game - preventing easy steamrolling.
Best regards,
Steven. |
| Oct 09, 2011 |
|
ETA for E:FE Beta? |
DsRaider |
|
A well-designed and integrated quest editor for making and sharing quests will keep the quest aspect fresh while not requiring more developer time than it takes to make the quest editor itself. =)
Best regards,
Steven. |
| Aug 08, 2011 |
|
[Gameplay]Traits for Fallen Enchantress – new conditions for triggering |
Maksim42 |
|
What Edwin99 said in the thread. =)
Best regards,
Steven. |
| Jun 01, 2011 |
|
Fallen Enchantress: The World |
Sethai |
|
Excellent thinking, excellent idea. Well worth considering. =)
Best regards,
Steven. |
| May 11, 2011 |
|
War of Magic 1.2 Changelog |
XPU1 |
|
I agree that it would be a good idea to squash the almost impassable bugs like the tactical combat freeze with an intermediate patch between 1.2 and 1.3. =)
Best regards,
Steven. |
| May 03, 2011 |
|
Technology in Fallen Enchantress |
LightofAbraxas |
|
Completely agree. Especially the ending part on ambience and immersion.
Best regards,
Steven. |
| May 01, 2011 |
|
Technology in Fallen Enchantress |
Gwenio1 |
|
I like these ideas, and they fit well into the context of the discussion.
Best regards,
Steven. |
| Feb 26, 2011 |
|
An Idea to Improve Wandering Heroes |
IronKaiser |
|
Great idea! Simple and effective, but required thoughtfulness to come up with. =)
Best regards,
Steven. |
| Feb 10, 2011 |
|
Improving Quests |
IronKaiser |
|
Excellent ideas well worth implementing! =)
Best regards,
Steven. |
| Jan 19, 2011 |
|
In response to breaking the game post |
Glowing_Ember |
|
Really good and well thought out ideas. +1
Best regards,
Steven. |
| Jan 16, 2011 |
|
[Gameplay] Mitigation vs Avoidance |
n3ctaris |
|
Some really good ideas here. =)
Best regards,
Steven. |
| Dec 15, 2010 |
|
Nothing to look forward to to entice "just one more turn." |
xStarfirex |
|
Good, succinct points that nail the heart of the problem. +1
Best regards,
Steven. |
| Dec 14, 2010 |
|
[1.09w] No crashes, and some suggestions |
Glowing_Ember |
|
Simple and worthwhile ideas that highlight the reason why it is wondered now why there are different armor pieces. Give us the differentiation and there's no complaint whatsoever! =)
Best regards,
Steven. |
| Dec 12, 2010 |
|
Pop-up-o-rama fix |
tanafres |
|
Simple, effective ideas that would improve enjoyment greatly. +1
Best regards,
Steven. |
| Dec 12, 2010 |
|
[1.09t] has anyone had any crashes at all? |
WhiteElk |
|
Some excellent and constructive points, definitely deserves a karma point. =)
Best regards,
Steven. |