However, Galciv from the getgo has not had a tactical focus - which is unfortunate IMHO. Frogboy has some personal vendetta against tactical - but that's his call as developer.
I hope in future versions of galciv that tactical starship combat gets put in. |
Star Ranger, did you read Frogboy's earlier post?
Tactical battle detracts from strategy games because the AI almost never is anywhere near as good as a human player at doing them. |
*That's* why tactical combat isn't being implemented in GalCiv 2. It's why it's not implemented in a lot of turn-based strategy games (Civilization, anyone?). It's why most real-time strategy games are relatively easy to beat in singleplayer mode--unless you have the difficulty level cranked up to the highest one, where the AI always receives ridiculous cheats and/or bonuses. I've only ever come across 2-3 strategy games (and I've played quite a few over the years) where the combat AI posseses any real degree of competence, and even they were far from perfect.
Unless you count chess, there's really not a computer strategy game in existence where the tactical AI is actually going to give you a challenge over the long run. It's only a matter of time (and usually not very much time, at that) before you figure out the AI's particular weaknesses and how to exploit them. Having truly capable combat AI--or even AI that's just "good enough"--is simply not practical or feasible when it comes to computer games. If given enough resources (particulartly time and money), could Stardock program and insert combat AI into GalCiv 2 that was good enough to give all of us players a run for our money? Sure. But since they *don't* have unlimited time and money, the only we'd ever see an AI that was good enough would be for the game to not be released until we're all in nursing homes, and/or Stardock would have to drive themselves to bankruptcy acquiring the necessary expertise and technology needed.
It's not that Brad has a "vandetta" against tactical combat, nor are any of us here against it either. I would like nothing more than to be able to personally command my fleets against the enemy. But I know that it wouldn't take long before we'd figured out how to blow the AI out of the water 9 times out of 10. At our current stage of computer gaming, the technology and expertise (with all respect to Draginol and Frogboy) needed to produce even a reasonably competent combat AI simply does not exist--at least not at prices a game developer could afford. Yeah, starship combat is pretty to watch (which is why I'm glad GalCiv 2 includes the combat viewer), but how much fun would it really be to personally fight battles that you know you can probably win just because you know the AI's "Achilles heal"? That would get boring in a hurry!