Frogboy: Actually, Mass Drivers IV may be a shorter path to 4 attack on a small hull. I really hope the game becomes stable enough soon that I can explore the tech tree, my own meanderings through it have obviously missed a few things.
CrispyMouse: True, the enemy has the choice of engaging. Doesn't affect the topic at hand, however.
Second, speed isn't the advantage you think it is. The ability to ALTER your velocity/vector is a big advantage because you can determine/maintain a favorable engagement distance, and neither the attacker nor defender win here. Sure, the attacker can start a run up to a huge speed from well outside the system, but that just means you're moving very fast in a straight line. Your ability to divert from that straight line is no greater in absolute magnitude than my ability to start accellerating from a standstill.
If your fleet is actually capable of more accelleration than mine, then this point may have some validity, but since I don't need to carry any supplies, my mass is going to be lower, so if anything, the defender would have the advantage here.
And, as you pointed out, space is big, a fleet stationed at a planet isn't necessarily in orbit around the planet. Again, this doesn't apply to the topic at hand.
Third, yes space is big. However, you'll notice that I addressed this point already. We can see ships coming from a week's travel time away. They're not going to be able to sneak around behind us. It should be a fleet vs. fleet engagement. Besides, the technology to let a planet host a defensive fleet in no way would change this, so the logic is flawed. If I have to patrol space, I have to patrol space. And yes, you can throw asteroids at me from as far away as you want. But keep in mind that not only do I have weapons to destroy the asteroids you're throwing at me, I have the same technology that you do to divert them from their course. Your only hope is that you can manage to throw the asteroid at me without me noticing, or to overwhelm me with multiple asteroids. Seeing as I saw your ships coming a week out, I really doubt that I'm going to ignore the way they're dancing around in the asteroid belt. If you did that, I'd assume that you're pushing asteroids out of orbit, and direct the observatories to watch for them. Heck, we have had people watching for asteroids back in the 20th century. The only real question, and one we can't answer, only the devs can, is how easily 23rd century technology can spot the redirected asteroids.
I'll agree that the attacker has the advantage around the planet IF AND ONLY IF the attacker doesn't care about damage to the planet. I'll grant that this is probably the case in the GC2 universe. However, I did address this point as well in my post. We can see them coming, we're not going to let them get close to our planet, because if we do, we've already lost.
As for the fortifications, bypassing? I put weapons platforms around my planet. How do you bypass that, except by either swatting them with asteroids (which may or may not be possible given GC2 tech) or simply by not going near the planet? Remember, in GC2, a star system is several squares in each direction, so in any given square, the planet, its satellites, and any infrastructure in orbit around the planet are the only possible targets.
Another interesting question concerning GC tech: would defensive satellites really be immobile (given their orbit)? Heck, with their technology level, there would be little reason not to put just enough of a drive on them to subtly alter their orbit once an hour. So, unless you're riding your asteroid or throwing it at C-relative speeds, you're gonna miss.
The idea that a fleet becomes a non-fleet as soon as it moves into the same square as a planet is what needs to be analyzed. The only relevant claim that has been made is that a fleet is harder to maintain near a planet.
You argue that the need to patrol the space near the planet means that the fleet couldn't concentrate. I disagree on this point, since as I pointed out, we saw you coming a week out. Besides, if I've got 6 ships stationed at a planet and only enough logistics for a fleet of 3 ships, the other three ships can do the patroling.
BoogieBac mentions the need to maintain weapon discipline. Given that the square that contains the Earth (a diameter of about 12KKm) also contains the moon, (who's orbit has a diameter of about 768KKm), that means that at worst, the earth takes up a very small fraction of that space. Unless there's a need to stay near the planet while we engage, I think I can find a place to engage the enemy where I'm not going to have any reasonable chance of damaging the planet. And, as I pointed out before, it is in my best interest not to engage near the planet. I also pointed out that being in a fleet or not doesn't matter if you're firing weapons that could damage the planet , and what we're firing matters less than what our opponents are firing.
I'm not closed-minded on this subject. It's just that the arguments supporting the status quo have been far from convincing.