I was playing a game of GalCiv 1 last night on a gigantic map. I had picked the "Speed +1" racial trait as one of my bonuses when I started the game. It occurred to me later that this trait is WAY more valuable on a gigantic map than it would be on a much smaller map. The point cost, however, is the same.
My idea:
Make the point cost for racial traits variable, based on map size. Some may have a "variance" of 0%, because map size is not relevant to the power of the trait, while others will have difference variances based on how much map size affects their value in the game. Some may be more expensive for big maps, while others are cheaper.
I'm not going to brainstorm any specifics on this, I'll let y'all comment on this (or just tell me that my idea sucks - which is ok too).
-PC