Thank you for Frogboy for your reply .
I still sence a bit of bitternes in it from my questions, I am sorry if I "sounded" agressive and it triggered it but it was never my intent (however I did hoped this things to be in Game

).
On your permition I will comment your answers a bit from my point of view I hope you still reading this
Btw: To make things clear I did played both MoO 3 and mentioned in my post that it was complete failure and I did played GalCiv 1 actually up until now over and over again , now I play GalCiv 2 Beta 3a

The negative comments I made about graphics are true but thats why we have GalCiv2 right ?

And I still remember times of having great fun playing text based D&D games
1.Valid argument. I still may argue that developing speciffic technologies at a bit later stage will result in "aliens to be competing for the very same planets with equal umph" while adding some interesting "tendency" touch in the eearly stages of the game. But you are Master
2. I have to agree but unless something will be added on later stages the espionage as it looks now in Beta 3a is a bit too primitive on my taste.
3. Yes I played GalCiv1 but if you as you stated played MoO 1 you should know what I ment

Of couse it's your choice to make it different .
4.Ok clear on this.
5. I agree on the bit week ending in MoO and I liked cultural and scintific victories additions in GalCiv1 a lot, but what it have to do with planetary bombardments ? I think it's just one of the paths of military way nothing more...
6. Great , but without tactical combat they are loose most of the apeal.
7. Here I have to disagree with you completely. I don't see how I can make you change your mind

but I believe that tactical combat should be an option. Of couse it never should be a "main thing" and the player should be able to play (and win) the game without it BUT it could add a nice visual atraction to the game as well as give the players that DO preffer tactical combat chances to "tweek" the outcome of the battle a bit as well as to make next logical step after designing a ships - to see and CONTROL them in battle.
But only if they wish , as I imagin it myself playr can get something like a window asking if he wants "autoresolve" the battle or to get involved in tactical combat. Of cause it should be an option in settings to use either one by default.
Just my (may be not so humble

) opinion.
8. Lost me on this one , how sensors related to the "ages" and set of "start up" technologies ? Do you mean that this is your way to prevent races from coming in contact until the "accumulate" some set of technologies ? - Doesn't work so well on small size galaxies ...
Anyway , thank you again for your answers.