Sorry, I forgot to answer some questions in my rant 
>>How about a race colour colour. - or primary, secondary and tertiary race colours?
We may be able to tint the images, but since they're PNG's there's not much colorizing that we can do. Something to consider, though.
Also, we're planning on using the race color to rolorize the main interface, so you'll get some change there as well when playing a custom race.
>>But here's a thought, we know GC2 will be heavily moddable, will it be possible (and relatively straight forward) for modders to create their own building packs?
This may be possible, but as with anything we'd be taking resources from other things to implement the proper system for this to work. If everything goes smoothly we could be able to slip this in, but the coding TO-DO list is already jam packed 
>>Tell us BoogieBac, is the art department crying into his sketchbook yet?
Hehe..no, not yet...we're too busy with other things to worry about this. Major game features always take precidence over polish items, and let me say there're ALOT of major features that still need to get in.
Again, I definatly agree that a custom "Initial Colony" image would be cool, but honestly, as an artist, it'd be completly unrealistic for us to try and fit this into our schedule and expect to make the release date.
CariElf knows the quote better, but someone once said that "The Key to Finishing a Game is knowning when to Stop."
There's ALWAYS more that you want to put it, but at the end of the day you ARE making a product that's supposed to make money. You can spend 10 years on "Best Game Ever 5", but if the $$$ you make is less than the $$$ you spend, you're still packing up shop 