then there maybe would not be "the problem of single way to victory" |
The technical term for this is
Pure Strategy, where one strategy is the winner. The alternative to a pure strategy is what is called a
Mixed Strategy where several tactics
might win, but are not guaranteed to do so against all comers, so that the best choice is a probability distribution over a set of possible strategies.
For example, you launch two transport fleets, one fully loaded with expensive troops and one a cheap empty decoy fleet. If I always attack the leading fleet, then you know to put all your troops in the trailing fleet. This is a situation where the perfect strategy for me is a Mixed strategy; I should choose to attack the lead fleet 50% of the time.
This applies to fleet design as well: Building a fleet of all one type of ship might make it weak against a different type of foe. For instance, if they are all Huge gun ships, then they might waste a lot of damage when fighting tiny ships. Or if they are all tiny ships, they might miss the opportunity to deal more damage by being somewhat larger.