How much of the keyboard interface of GC2 are you using now? (Or on GC1?). The number pad allows you to move your ships, the tab key lets you find your next unmoved ship, the "a" key sets a survey ship on auto servey, the "g" key sets a ship in "guard" status, the "s" key puts a ship in "sentry" status, and much more (and this is just when in the main view). And this is just the beta 1 level.
In the GC1 beta extensive accelerator keys were added in one of the last two beta levels, such as the function keys F1 through F9 were programmed to: F1 - return to the main map, F2 - bring up the planet list, F3 - bring up the ship list, F4, bring up the domestic policy screen, F5 - Bring up the foreign policy screen, F6 - bring up the research screen, F7 - bring up a selected system's planet view (I just discovered this one while researching the function keys of GC1 for this post), F8 - display the sector influence window, and F9 - switch the main screen from "normal view" to "tactical view" (another new discovery for me), Also, when a ship is selected, "a" sets a survey capable ship in auto survey mode, "d" disbands a ship, "g" sets a ship in "guard" mode, "r" sets a ship in "auto retreat" mode, "s" sets a ship in "setry" move, "w" sets a ship in sector sweep mode, and "x" brings up the rally point list. Other keys: tab will "find" a ship that is not on auto pilot that has moves left and "p" will bring up the "set rally point" arrow. There may be others.
Unfortunately, GC1 did not provide accelerator keys that were screen sensitive. By this I mean that when one of the dialog screens were up (domestic or foreign policy, for instance) the sub screens could not be activated by a key stroke. I hope Stardock will look at this for GC2. With the use of the F1-F4 keys we see in Beta 1 of GC2, it is obvious some departures in accelerator keys are in the works. I hope we will see a big improvement in accelerator keys in future beta levels. But I think we all have to admit that there are some things that can be in conflict when attempting to assign key strokes to them, such as moving the pointer icon (how will a program know whether you want to move a pointer, move a ship, or move to another star system or another sector?).