One thing I have noticed is that it is possible to build a super strong, fast, long ranged attack ship simply because you can put one heck of a lot on the cargo frame. Is this just an artifact of the beta 1 level, or has some thought been given to restricting what (or how much) of any one class of improvement can be put on a particular hull class (cargo, tiny, small, medium, ...)?
IMO, some way of preventing someone (human or AI player) from building a super killer ship at the beginning of the game is needed to prevent this game from being either too boring or too frustrating.