| The only thing I ask is that there be consistant explanations for the rules, and the changes in rules, in the game. (I tend to spot, and latch onto, convoluted inconsistancies of reasoning and that tends to detract from my enjoyment.) |
I would have never guessed.
By the way:
#1, the universe isn't constantly changing. The local conditions may be changing, but the universe isn't.

Well, okay, there is some evidence that the laws of physics themselves may actually be changing, but it is on such a slow scale that it would have zero impact on us as individuals, and even as a species. So, to us, the universe is constant.
#2, our study of it can be very exact. Humans just prefer to believe what they want, rather then what the evidence dictates. We are emotive beings, not logical ones.
#3, You can easily get around inconvenient physics. We do it all the time.
#3#1 Even in the dark stupid ages, most people knew the world was round. You are buying into a "make yourself feel superior" myth which holds everyone before us were idiots. SCIENCE (the collective knowledge of people) knew the world was round. Indeed, we know that the Ancient Greeks figured out how big the earth is to a remarkable degree of accuracy. The "Collective Wisdom" of Columbus's time was that Earth was too big to safely sail westward from Europe to the Orient (Far Eastern part of Asia). Columbus believed that the estimates of how big the earth was in size were wrong and overly large. Turns out, "Collective Wisdom" was very correct and Columbus was very wrong. However, Columbus did discover that the ancient lands of legend to the west did exist, and unlike the then "modern" Europe, it still had untapped resources of trees. That one fact by itself is what drove the major powers of the time to colonize the new world. The navies of the world were wood then, and they needed the best wood to make decent fighting ships. The super powers of the time were chewing through their wood much faster then they could grow it.
#3#2 Which collective wisdom? Our ancient ancestors definately thought that the privalaged could fly. Heck, they knew it, because they did it. Ballooning is an ancient form of flight that was practiced for thousands of years in the Americas, and there is some evidence that the some of ancients people in North Africa/Mediterranean did as well. When the Wright brothers decided to attack the problem of Powered Heavier-Then-Air flight, the thinking was that there wasn't enough power available to permit viable heavier then air flight at that time. And that thinking was correct for several years after the Wright Brothers first flight. Which you'd know, if you were familiar with the history of modern aeronautics. Heavier Then Air Flight (airplanes) need to generate a lot of power to be able to go fast enough to take advantage of aerodynamic lift. That power only became only available with alumnium block combustion engines. The Wright Brothers did what other aeronautic pioneers had been trying to do. However, what set the Wrights truly apart from the others were the Wrights managed to get enough of an alumium power block engine to put on their glider to add that extra bit of thrust to turn it into a self-powered flyer. As aluminum power block technology advanced, planes became truly feasible. Aliminium power blocks only became viable when we had industrial electricty. It takes a tremendus amount of power to work with with aluminum (compared to other metals, such as copper or gold). So powered flight had to await industry harnassing electricity.
#3#3 Collective Wisdom never said that the speed of sound could not be exceeded. It was well known at the time that it was exceeded all the time, even by common place objects (ie, whips). It was known that the current aeronautic engineering and construction techniques could not stand the strain of supersonic flight. That's why all the major powers of air decided to investigate how to break the sound barrier, how to control the air plane when it was going that fast, and how to survive doing so. Indeed, NASA, as well as other research organizations or branches of commercial aeronautic companies, are still researching it.
#3#4 Collective Wisdom does not say that FTL is impossible. It merely states that our conventional or traditional techniques for accelerating spaceships will not permit the reaching of seriously near light speeds, and certainly not past it. So we know that to go FTL, it will take something other then what we are doing, now.
Be very careful using the term collective wisdom. True collective wisdom tends to be based on the best knowledge and experience available, and that is how it survives to continue being the collective wisdom. Of course, it won't always be right, but it will be right for its particular circumstances extremely often. That's why its collective wisdom.
Anyways, onto things that actually matter.
Research in a game is meant to open new options. Its a small step reward structure. You play for a while, and you get the award of being able to use the new option. It's a good gaming feature, which is why it is so often included in developing strategy games. Keeps the game interesting.
I don't like any rules in a game to "change". However, I don't mind new features becoming available. IE, you get Rairoad tech in Civ, you can now create a Railroad terrain feature. Units get to move across a "Railroad" terrain feature at 0 cost. That is just a feature of the game. Some might consider that a rule change, but I don't. Railroads are always there in the game... just that you cannot build them until you get RR tech. If you played a post-apocolypse scenario in Civ, you could have some railroads already existing. You just could not build them yourself, because you just don't have the infrastructure or working knowledge to do so. In Civ, does it seem unreasonable to be able to build a railroad after getting Railroad tech? It doesn't to me. Nor does it seem unreasonable in Civ to build airports after getting flight tech. So a similar "discover" would seem logical for enabling some form of accelerated travel or even instant-porting.
Again, the question to me isn't "how" Star Dock would justify such. Indeed, SF is filled with thousands of examples to "inspire" them. It is, instead, the question: When should we gain such capabilities in the game? When would it be a good point to introduce it as a "reward" to the players? When do players really need that capability on the bigger maps (and therefore, having it, has a better GC playing experience)? I don't care if Star Dock calls it "Instant Space Warping", "Dimensional Sliding", or "Quantum Catapulting". I just care about when would be appropriate to the game, and how that could make playing the larger maps more fun.

Should it be only available as a late tech, and be a empire achievement to permit instant-porting between any of your worlds? Should it be a point to point system? Should it be a map construction project so that you have to "railroad" your space tiles between your worlds? What would be more fitting to the GC game and our enjoyment?