my one wish is for some form of creating a star through research and construction.....i was dissappointed in the first game when i couldnt create a star after researching star creation, as for how it would work my guess would be like this.....
after researching aproprite fields the creator will come in the form of a star base module(much like terror star's)
~the first modules would be for the ability to create the star itself, maybe multiple modules needed like terror star construction
~secoundary modules would determine the ammount of planets created in the process...
~third level module would effect the overall quality range of the planet(for balance issues this should be the most expensive)
but without the tird module there should still be a chance of makeing a useable planet(lowest useable level ie PQ 15)
also there should be like a cool down and refuel cost to creating a star... obviously the star maker would have to move to where it wants the star, creates the star, uses its fuel stored for the process and must return to a fuel source(planet, star, star base, resource. anything realy) fueling takes a few turns based on where your getting resources from(like from a planet the star maker would leach off of the military and social resources it recieves, like say 20% of the planets income of those resources, the more the planet has the faster the star maker would refuel) then the star maker must wait for the cool down time so no matter what theres a time cost to star creation... the star thats being created could be left alone and incubates for a few turns untell it actual starts forming and planets start forming around it...
so whats the use.... lets say your playing on a map with vary little stars, or you need some stars as way stations so your ships will travel further and stay in "range of resupply"
anyway thoughts? additions? comments?