Thanks Mottikhan I'm going to try for the Alpha version. I'm now going to drop ideas on what I would like to see added in galactic civilizations 3. In regard to multiplayer. There's a couple of things I want to see besides multiplayer. I would like to see a hotseat option.
What this is a multiple players on 1 computer taking turns. I've only seen this idea in civilizations. I would also like to see it hear. I also would like to have networking option not just online, and the combination of the 2. What I mean is like the hotseat game. Where u take turns on one computer, but u can take turns on multiple computers networked together ie 4 players on 2 computers on the same game.
I would like to see a map based on your Ram and virtual memory. If I could do this I would probably increase my virtual memory to 100 gigabytes. Some people have up to 64 gigabytes Ram of memory. I only have 8 with a terabyte hardrive. Here's an idea before installing it could check the system configuration.
This means if I changed my virtual memory I would probably have to rescan my computer, so I would have this as an option instead of reloading the game everytime. That way we can make full use of memory. I would like to see more races. I would like to see balanced races, so I don't feal cheated when I play my favorite races. Balanced Ai, so they can play agionst each other instead of cowering before 1 all powerful race like the Thalans.
More customised race photos. I would like to be able to shut off planet trading for the Ai this does not make sense. U can win the game by buying planets. The races r even willing to trade out of existence, and lose their sovernty. I would like to eliminate this.
I would then like to have this as an option. Do u think we would sell Florida or California. They sell them all; even, if they have galactic achievements, capitals, or if they have a planet quality over 20. Why do they sell their resources or survey ships. I would like to see a bigger map if I can't have one based on memory.
Does anyone remember Teturkministan from civilization 3. I want to see a 31 player game, but like a space version. Check out civics from civilization 4. I like the idea of having anti matter ability from promotion like sins of a solar empire, and the pirates from sins of a solar empire. I like the black market from sins of a solar empire.
Did I mention I like how U can pick multiple leaders from the same civ with different abilities from civilization 4. I like how free civ and civilization 1 had 83 and 41 civilizations. This could be translated to meaning multiple species of aliens. I would like to see an editor that can create a mod as good as modders do, Civilization is willing to give source code why not Galactic civilizations. This is very complicated, so I would still like to be able to mod, and have an editor that works with full modding ability.
I would suggest looking at the editor in civilization 3 as an example. I would like to see more customised tech trees. I also would like to make the same abilities with different personalities or Tech trees as the stock races. As an example, The Krynn have a morale of 50% super spy with a Krynn Tech tree with 20% added to morale and a populists party this is 80%. Lets say I want to custumise.
I want to be able to make 50% morale with a Torian tech tree and a super breeder; I still want to add 20% to morale, and have a populists party, and I also want to minuturise; this is just an example of customisation. I think it would be nice to have some of the same abilities when u custumise as the stock races. I would like to be able to have great people like they have in civilization 4. I also like what they have in medieval total war. With the interaction of the different leaders.
This will have to be modifies to fit Galactic civilizations; because, of the time scale or the fact this is in space. I would also like them to be called species not races. Blacks whites and orientals r the races because they r from the same animal. The Races in Galactic civilizations wouldn't even be from the same kingdom; being from a different planet they r seperate species not races. I would like to see a more fair option with random events or planet artifacts. Lets say I want to be good or take the good option.
Why do u penalise me for being good or neutral. What I'm saying when I pick any other option than being evil U either reward evil more or penalise me for any other option. One way we can deal with this is takeing turns with who gets penalised, or give equal but different types of rewarding capability on the decisions u make, or having events that would lead to a rewarding good and penalising evil. Now lets deal with the galactic council. I would like to have an option on what to vote on with who has the most influence, but if it is equal all the races should vote on who's going to pick what we vote on.
If there r two players with the same influence we can solve tjis one of two ways. The computer can pick the subjects at random, or the races can vote on who picks trhe subject between the races with the tying highest influence. If the Ai wins U can decide the subject randomely, or based on alignment and personality. I would like normal to mean even playing field not challenging.This
I would like to see where the minumum requirement of 100 economics military and research also apply to the Ai. Instead of giving arbitrary bonuses on easier and harder levels to economics I would like to see the Ai try harder instead. Now on advanced algorithms at the hardest level I would like to see Ais that can learn if it is not working try something new and try copying the other players. This would have to be both the Ai's the player meets and the ones he fights. The Ai would be saved everytime the game is saved. U would have to have an option to reset the Ai.