Background story and campaign
Campaign not fully linear (win or replay)
Multiple playable races
Configurable graphics (ie resolution)
Direct planetary intervention is possible (well, actually unavoidable)
Ship designer
Ships are visible in 3D
Battles are visible in 3D
Race typical race behavior
Searches and spreadsheets 
Turn based, no fast clicking
Combined interaction with AI players (diplomacy, spying, trade)
Single player challenge
No huge disparity between manual and automatic battles (having no manual
)
Somewhat lively atmosphere (from the "funny" technology descriptions to the voice of the street)
(BUTs removed, positive thinking)