In earlier games, including when I played as the Yor, I think the speed of enemy ships in Yor space was reduced by 1.
This can be caused by Military Starbases, who can have 2 modules attached to it that nerf -1 and -2 movepoints. In Yorspace very effective, as it can reduced enemy ships to 0 permanently.
It could also be caused by passing asteroids.
Then, I've encountered alot of issues with move-points when entering a new turn. Esp. when a lot of ships are present, the game behaves pretty erratic. Examples are... start a new turn but some ships/fleets don't get their movepoints replenished, and have to pause this turn... ship crossed an asteroid field but still has to move with 1 speed although its already away from the asteroids for 2 or 3 turns.... ships enters an asteroid field, but in the next turn has still its full movepoints, so I can fly it out and circumvent the asteroids.
Too much stuff to wonder about if you ask me.