I was making a spreadsheet for compairing weapons (x3), armor (x3), and all the support, modules, Atlas items, and hulls. The size mods on most of the stuff seems appropriate (ie. armor takes 6 spots on a tiny and 9 on a huge just due to surface area). The only one that didn't seem logical was the size mods on the weapons.
Just as an example (not that I'd ever use the weapon)
** Particle Beam: Size 14 + 10%
Size on Tiny Hull : 15 -- Size on Huge Hull: 29 -- Both do 1 damage, but takes up 93.3333% more room on huge hull.
** Doom Ray: Size 10 + 4%
Size on Tiny Hull : 10 -- Size on Huge Hull: 16 -- Both do 22 damage, but takes up 60% more room on huge hull.
It's kinda like if you mounted a rifle on a jeep (tiny hull), then took the same rifle and mounted it on a tank (huge hull). The rifle still does the same damage, but now for some reason uses more space.
Not complaining about it, just don't really see the logic of it. Anyone care to try explaining it?