You're own tech tree?
You modded it in? or is there an easy way of making you're own tech tree?
Yes. You can use the editors in TA, should you have it, but I don't. I use a freebie program called XML Marker. In the folder with the individual tech trees, copy one and paste it. Rename it from 'copy of...' to whatever you want. I then open it in XML Marker, make it half screen and then open another tree that I want to take something out of. I took the Arcean tree, removed the odd engine stuff and copied in the engine path from the minor race tree. To make up for having the weather control, I left out the tech that gives the recruiting center. It isn't until I've got most of my colonizing done that I can trade for it, so it's effectively wiped from my early game starts. Just makes it a bit harder to stay in the black and let's the AI get a little jump on me. I did use the editors to create a new tech and a new improvement named industrial sectors (plural). I hate the industrial sector as it is in game, plus there are some seriously cheaper production buildings for some of the races like the Torians. I made mine to be the same production as I.S., but 2bc less maintenance, 8bc vs 10bc I believe. Now I don't have to worry when everything auto upgrades, where as before I had to go planet by planet to stop all of them from upgrading.
Do you do little research? I normally have 1/3 econ planets, a coupla productions planets & the rest research planets.
Not at all. I usually have 2 to 3 science specialty worlds. Any world with a 300% tile or two 100% tiles gets built up for science. They get the science labs, the 25% helper center (I forgot what it's called...) a farm, two morale, the Counter Espionage Center (CEC) and TWO econ buildings only. The rest are filled with the Research Capitol and extra labs. I don't care if these guys are running in the red... The 2 econ buildings just lessen the pain by taking advantage of the population.
I play immense maps with 5ish opponents
I play gigantic or large, 9 opponents. Abundant planets and stars. I used to play spread out, but Tight Clusters has grown on me. Plus it makes gigantic maps playable. I don't allow surrenders, asention or tech victories. Trade brokering only and no mega events. Occasional regular events, which are enough to mess with you in a long game. I also disable the 'super' abilities. With tech brokering the races stay pretty seperate as it is, and some of them are really unbalanced... Especially late game.
in DL & DA I used a cutom race (only 1 tech tree that I knew of) But I kinda like the Terrans, I'm playing my 1st game as em, (normal enemies) with 1/3 of the dip techs, & the super buildings that you get I can trade my oldest tech they don't have for 2-3 of their planets, all there ships & most of there money....... It kinda makes it to easy....
& thanks for the help!
I imposed a rule that I don't trade for planets. The AI don't value them highly enough... As the Terrans with Super Diplomacy you can really rake the AI good... And you're right, it's too easy.
I play a custom race, as noted by my avatar, the Sol Republic. It should be the S.O.L. Republic, as it always seems I'm 'shite' out of luck
... Someday maybe I'll write it's humble beginnings so they'll stop rolling around in my head.
Most welcome for the 'help'... If anything else hits you, I'll be around.
T