I'm going to apologize if this repeats any information that I may have missed in my brief search on the forums.
I am in the process of learning and getting a grasp on the play strategy of GalCiv 2: DL/DA/TA
I come from a diverse background of Stars! Supernova, Space Empires 3, 4 and 5, Sword of the Stars and Master of Orion 1 and 2.
Each of the games has a variety of conditions to keep in mind when you develop or colonize your worlds. From these I've developed a solid strategy regarding what to look at first when building worlds. Primarily, this leads to several key questions.
1) Can I afford this colony, in maintenance or initial colony purchase?
2) What does my empire need from it's next colonies to flourish?
Sword of the Stars was easy. Colonization cost you money, fully developed worlds contributed significant volumes of money to the bank which was split among maintenance and research.
Space Empires was easier. Colonies didn't cost you more than the ship necessary to get there. The only cost occurred when you started developing facilities for those worlds.
Now, i'm somehow failing to get a grasp on GalCiv 2. I can colonize, but then I'm suffering some insane 10bc cost /wk for just having the colony. If i develop, it goes up radically with each facility costing upwards of 3 or 5 bc each.
Am I doing something wrong? Am I missing some key strategy that's so simple and basic it's eluded me thus far?
I've been front to back on the wiki, studying concepts, ideas and charts. I get that for resource facilities, bigger isn't always better, specially for special resources. Certain worlds require colonization technologies to be researched.
But what am I missing? Are colonies just expensive to maintain and that's it. Do I need to wait for them to grow beyond a certain threshhold of population before they even out or start producing a profit?
Any assistance is appreciated. GalCiv is a great game, visually appealing and well developed. I just hope to figure out my quandary before I migrate back into fields i'm established within.