As a counter argument for Sole Soul:
A: I haven't noticed that 750m colony ships are that much slower to build than the 250m colonyships. If you're speeding up the 250m colonyship, then what you gain in smaller pods you're losing in other systems, plus wasting money building a Hull for each of them. You spend less per unit of population moved on a large colonizer.
B: Although you may be losing some time on building the colonies, you have to remember that until your population can produce 10bc/turn, you're operating at a net loss, and it takes that was *expensive* time you skipped, with each colony costing you (IIRC) 10bc per turn versus a piddly 1bc production. Just thumbnailing it -250m people @ 5% growth per turn*2 (100% approval), 1.1^11 is 713m million people on week T+11.
The exact time frame that this is advantageous under is going to vary based on racial bonuses to population growth and how that changes the compound interest equation, the exact moment the population starts making a profit at taxlevel 'x%' (I'm not quite sure) and of course how big the difference in speed between a maxed out 250m pop colony ship and a 750mpop colonyship at a given distance (And under the 2003 "truth while talking out your arse act", I should note that buy +2 to speed now, which is *so* worth it with this strategy, since a 4-3 speed advantage still means that at ranges of <36 parsecs, I'm better off doing this), but all those only affect the equation parameters - for doing a close colony, bigger *is* always going to be better because of
C: Your people are happier and produce more tax revenue per capita on a lower population planet, which in turn means
C1: More econ per capita means each tax percentage is worth more;
C2: happier 'capitas' means you can tax them more without slowing down population growth;
C3: Happier 'capitas' are going at it like bunnies which in turn means you can shove more of them on other planets. Where y'know, you can tax them more.
Sure, I hate my citizens, but if they don't re-elect me, I'll lose my cushy job - {G}
That theory about not colonizing your second planet until late game? Well - My first colony ship goes out to find a really good planet out a ways because of the range bonus, but the second one bloody well colonizes mars, and before I do anything else, the third one just makes sure that Mars is profitable - especially if mars is only one square distant and you can move half your population there for free.
So it goes slower - just do what I do - just use that extra time in cryostasis for the subconcious brainw . . . er, reminding your wonderful people of the glories of the Psilon way of life, um anyway, er, yeah that!
Jonnan, the vaguely benevolent dictator, when his meds are properly adjusted - {G}