Well, since you posted in the TA general area and not Modding, I'd encourage you to bang your head on the changes a bit more before you work hard on mods to undo them.
I was really thrown during the beta and still felt disoriented by the time the bits went gold, but I've managed to adapt my playing to get back to what I think of as "my level" in terms of both enjoying a game and scoring kind of like I expect.
If I was a more hardcore player, I'd try to back this sentiment up with a faux change log like you want, but I'm just not that disciplined. I can say that the major changes I've noticed include: starting funds reduced almost 50%, tourism income potential increased, and trade income talked up a lot but still not seeming like much for my taste in game settings (largest maps, generous colonizable worlds, maximum major & minor civs). There are also some increases to maintainence costs for both ships and planetary improvements.
I took all that as a push to be more "fiscally conservative" in the early game. I develop planets more slowly than I did in DL and DA, and I suspect that if I was war-win oriented I'd be building fleets a bit more slowly, but my old habits there seem to be a bit pre-adapted to TA.