Terror Stars - Useful???

By on August 17, 2008 7:00:56 PM from GalCiv II Forums GalCiv II Forums

10kLakes

Join Date 08/2006
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Any one out there like terror stars?

I just finished a game in which I used them for the first time. Here's what my experrience was.

The game was on a medium size galaxy with everything random (I am going through each race in turn in TA to get a feel for each race's strengths in this expansion - opponents tough). The game set up as super abundant everything - lots of stars each having at least four habitable planets. I was the Drath and the Korath Klan were the bully boys. They rapidly took down everyone else and owned about 85% of the galaxy when they declared war on me.

I eventually got the upper hand, was pushing them back and had a won game. It was taking forever to grind through to finish the game (there were hundreds of planets). It seemed that terror stars would let me win faster by wiping out whole star systems at a time.

Not really so. The research for them takes a long time, you have assemble a fleet of constructors to build them quickly, but once that's done there is then a ten turn power up delay before they even start to move, and once they do move, it's only one square at a time. On top of that, you need a strong force to defend the terror star since the AI will make an effort to take it out.

It was my experience that over the same period of time I was able to take out four or five star systems through normal invasion tactics as opposed to only one using a terror star. In addition, many enemy planets would often flip over to my side by the time I was finally able to get to their star to destroy it.

The ONLY advantage I saw in using terror stars was that they would draw out the big enemy fleets from deep in their territory into an area where I could more easily destroy them (useful, but was not the reason I built the stars).

It's obvious that a lot of effort went into the development of terror stars, but I don't see any strong reason to use them because they are not very efficient in their present form. I would not want to use them on anything larger than a medium sized galaxy because they are so slow to put into action and move, nor would I ever consider using them in any game having less than five or more habitable planets per star regardless of galaxy size.

Any one out there have a different opinion?

ALSO - FOR THE DEVS - in this game I built three terror stars. During the running of the game, one of them went POOF! (it just disappeared - did not exist anymore). They next day, restarting from my QuickSave file, it was back! I have no explanation for this and don't know if anyone has turned in an error report on this problelm.

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October 17, 2008 1:27:32 PM from GalCiv II Forums GalCiv II Forums

Because then you won't be able to trade with your allies or other friendly races.

Bah, just gather 6 constructors near every habitated star in the galaxy, leave the UP, make the Terror Stars and 10 weeks later, victory.  Milk your 'alliances' and 'trading' in the mean time.

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October 21, 2008 5:54:25 AM from GalCiv II Forums GalCiv II Forums

I find them very usefull, build them near your "future" enemies, and when your fleets are readyuse terror stars to finish up the home planets and main planets of the enemy, they declare u war, but now they are too easy to finish

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July 2, 2011 2:57:09 PM from GalCiv II Forums GalCiv II Forums

I find Terror Stars very useful for surprise attacks on my allies or friends/enemies.

 

You just need to use them at the right time.

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July 2, 2011 9:21:32 PM from GalCiv II Forums GalCiv II Forums

Holy necropost, Batman!

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July 3, 2011 2:54:32 AM from GalCiv II Forums GalCiv II Forums

Just thought of an actual use.  Since the planets get reduced to asteroids, maybe use these in your own territory on stars without usable planets, get some production.  Sorry if this was posted above and I was too lazy to lookit.

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December 30, 2011 8:14:08 AM from GalCiv II Forums GalCiv II Forums

More usefull TS? Just paste it in StarbaseModules.xml

<StarbaseModule InternalName="TerrorStar0">
        <Name>Terror Star Foundation</Name>
        <Model>TerrorStar0</Model>
        <Tech_Requirement>TerrorStar0</Tech_Requirement>
        <Module_Requirement></Module_Requirement>
        <Description>Begins the process of creating a Terror Star</Description>
        <ModuleSize>1</ModuleSize>
        <StarbaseAbility>TerrorStar</StarbaseAbility>
        <StarbaseAbilityValue>20</StarbaseAbilityValue>
        <ModuleCost>200</ModuleCost>
        <Type>Terror</Type>
    </StarbaseModule>
    <StarbaseModule InternalName="TerrorStar1">
        <Name>Terror Star Command Center</Name>
        <Model>TerrorStar1</Model>
        <Tech_Requirement>TerrorStar1</Tech_Requirement>
        <Module_Requirement>TerrorStar0</Module_Requirement>
        <Description>Adds the command center to the Terror Star</Description>
        <ModuleSize>1</ModuleSize>
        <StarbaseAbility>StarbaseAttack</StarbaseAbility>
        <AttMassDriver>55</AttMassDriver>
        <AttMissile>55</AttMissile>
        <AttBeam>55</AttBeam>
        <StarbaseAbilityValue>0</StarbaseAbilityValue>
        <ModuleCost>200</ModuleCost>
        <Type>Terror</Type>
    </StarbaseModule>
    <StarbaseModule InternalName="TerrorStar2">
        <Name>Terror Star Storage and Barracks</Name>
        <Model>TerrorStar2</Model>
        <Tech_Requirement>TerrorStar2</Tech_Requirement>
        <Module_Requirement>TerrorStar1</Module_Requirement>
        <Description>Adds the storage and barracks areas to the Terror Star</Description>
        <ModuleSize>1</ModuleSize>
        <StarbaseAbility>StarbaseDefense</StarbaseAbility>
                <DefArmor>70</DefArmor>
        <DefPointDefense>70</DefPointDefense>
        <DefShields>70</DefShields>
        <StarbaseAbilityValue>0</StarbaseAbilityValue>
        <ModuleCost>200</ModuleCost>
        <Type>Terror</Type>
    </StarbaseModule>
    <StarbaseModule InternalName="TerrorStar3">
        <Name>Terror Star Navigation and Propulsion System</Name>
        <Model>TerrorStar3</Model>
        <Tech_Requirement>TerrorStar3</Tech_Requirement>
        <Module_Requirement>TerrorStar2</Module_Requirement>
        <Description>Adds the navigational systems and propulsion devices to the Terror Star</Description>
        <ModuleSize>1</ModuleSize>
        <StarbaseAbility>TerrorStar</StarbaseAbility>
        <StarbaseAbilityValue>20</StarbaseAbilityValue>
        <ModuleCost>200</ModuleCost>
        <Type>Terror</Type>
    </StarbaseModule>
    <StarbaseModule InternalName="TerrorStar4">
        <Name>Terror Star Death Beam</Name>
        <Model>TerrorStar4</Model>
        <Tech_Requirement>TerrorStar4</Tech_Requirement>
        <Module_Requirement>TerrorStar3</Module_Requirement>
        <Description>Adds the finishing touch to the Terror Star - the devastating death beam!</Description>
        <ModuleSize>1</ModuleSize>
        <StarbaseAbility>TerrorStar</StarbaseAbility>
        <StarbaseAbilityValue>60</StarbaseAbilityValue>
        <ModuleCost>200</ModuleCost>
        <Type>Terror</Type>
    </StarbaseModule>

Have a nice doom's day  

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