Ground combat in space 4X games as a natural extension of MoM's tactical unit battles are something that I've been salivating over for a very, very long time. Glad to see that it's got the dev's interest as well.
For those who don't like it, it's not a big deal. Even according to MoM strategy, individual tactical battles could be foregone conclusions based on strategic factors. In fact, once your army is big enough, you tended to automate those battles anyway.
What you get is character. Instead of making a "troop pod", you make tanks, infantry, and mecha, and those ground invasion troops have specific qualities that make the ensuing combat interesting - a little bit like extra ship battles.
Mecha counter tanks, tanks counter infantry, and infantry counter mecha. Or some such.
As in MOO, certain kinds of weapons and defense tech would inherently improve your troops, whereas you can also research dedicated troop improvement technologies.
We don't need a unit tree as involved as Civ IV's. It can be 10 units upgrades in a line scattered through the tech trees, just like now.
Instead of a city-scape, we would have a planet-scape for battles. Each continent would have a few tiles in it, corresponding to the tiles in the actual planet screen. Your troops occupy the tiles, and you could have as many fighting troops as you have tiles stationed at the planet. As you land, you occupy tiles and then fight through the tiles MoM style.