</Industry>
<Biology ID="Klingon Tech">
<DisplayName>Klingon Tech</DisplayName>
<Cost>100</Cost>
<Description>Klingon developments.</Description>
<Details>New technical ideas developed by the Klingons.</Details>
<Requires>Impossible Tech</Requires>
<Category>Manufacturing</Category>
<SocialProductionAbility>0</SocialProductionAbility>
<MilitaryProductionAbility>0</MilitaryProductionAbility>
<ResearchAbility>0</ResearchAbility>
<Model>event10</Model>
<AIValue>0</AIValue>
<CanBeTraded>0</CanBeTraded>
<CanBeStolen>0</CanBeStolen>
</Biology>
<Industry ID="Anti-Matter Power Generation">
<DisplayName>Anti-Matter Power Generation</DisplayName>
<Cost>250</Cost>
<Description>Manufacturing plant for new Anti-Matter power plants.</Description>
<Details>Building these new Anti-Matter plants will give us higher ship speed.</Details>
<Requires>Klingon Tech</Requires>
<Category>Manufacturing</Category>
<CanBeTraded>0</CanBeTraded>
<CanBeStolen>0</CanBeStolen>
<AIValue>0</AIValue>
</Industry>
<Industry ID="Anti-matter Warp Core">
<DisplayName>Anti-matter Warp Core</DisplayName>
<Cost>250</Cost>
<Description>Manufacturing plant for new Anti-Matter power plants.</Description>
<Details>Building these new Anti-Matter plants will give us higher ship speed.</Details>
<Requires>Anti-Matter Power Generation</Requires>
<Category>Manufacturing</Category>
<CanBeTraded>0</CanBeTraded>
<CanBeStolen>0</CanBeStolen>
<AIValue>0</AIValue>
</Industry>
</Technologies>
I then did a couple of planet improvements that require one of these techs, I made it a superproject so only one could be built. Here is the first improvement.
<Improvement>
<S_Name>Anti-matter Core Plant</S_Name>
<S_InternalName>Anti-matter Core Plant</S_InternalName>
<ManufactureBonus>0</ManufactureBonus>
<MoraleBonus>0</MoraleBonus>
<EconomicBonus>0</EconomicBonus>
<PrestigeBonus>0</PrestigeBonus>
<PlanetaryDefenseBonus>0</PlanetaryDefenseBonus>
<StarshipQualityBonus>0</StarshipQualityBonus>
<ResearchBonus>0</ResearchBonus>
<S_Type>SuperProject</S_Type>
<AI>0</AI>
<AbilityType>3</AbilityType>
<AbilityAmount>1</AbilityAmount>
<S_TechRequirement>Anti-Matter Power Generation</S_TechRequirement>
<Cost>225</Cost>
<S_Omega>
</S_Omega>
<S_BriefDescription>New ship power plants.</S_BriefDescription>
<S_Description>This massive production plant allows higher ship speed.</S_Description>
<Maintenance>0</Maintenance>
<Industry>0</Industry>
<Employment>20</Employment>
<Food>0</Food>
<S_IconName>OmegaResearchCenter.png</S_IconName>
<S_QueryGraphicName>OmegaResearchCenter.png</S_QueryGraphicName>
<CanHaveAgents>0</CanHaveAgents>
</Improvement>
I of coarse then added "Klingon Tech" to the raceconfig.xml file for my custom race. It works fine except for the fact that in two consecutive games, one of the computer races built it before I could! How can they research and build it when it is supposed to be a "Race-specific Tech"?