My typical game usually starts with REXing (I'm playing the Terrans on large at challenging), and once I've got every planet I can, have a decent defense, and enough planets have built starports, I start building constructors and starbases. Here's where the game gets boring. I usually end up having fifteen to twenty starbases (including resource bases), although I only stop building starbases when I win the game. As long as there is room for starbases, I keep building them. (I max out on economy, have tons of specialized economy planets, so $$$ is not a problem.)
Here is a typical midgame turn: Six or seven constructors get built. Launch all constructors. Manually select their destinations. Send them off. Get popups from constructors that have made it to their destination this turn. Select the module. Say yes to the $$$ popup if it is there.
Next turn: Rinse, repeat. At an average of twenty-five modules per starbase, an average of five modules per turn, fifteen starbases, I'm doing this for a LONG TIME. And that's my game experience. Everything else I love. But I'm starting to hate constructors, yet I can't stop because I know that without the bonuses provided by starbases, I would get waxed.
So, is there anything that I can do to automate this process? Is there anything Stardock can do? I'm sure that they want to keep players from doing repetitive, non-fun tasks. Micromanaging constructors is not fun.