Hi everydody,
I'm a new player at this game: i downloaded the full game with the latest extension (twilight of arnor) yesterday and played it for the first time today. Great game by the way!
I'm new at this game but I'm an experimented player of other civilizations games so usually I understand tax, income mechanisms.... And in my first game, something really strange happened with the tourism income...
As a beginner I had a lot of problems to get money in the beginning of the game, forcing me to have a high tax rate and a low production rate. I tought I would loose this first game. But in early mid-game, a strange event happend: the tourism increased with a 10 factor from one turn to another !
I don't know exactly which "week" it happened but I have 2 saved files from which I have those datas:
22 dec 2228
tax : 62% (approval 50%)
prod : 72%
tax income : 404 bc
trade income : 6 bc
tourism : 64 bc
total income : 474 bc
total costs : 473 bc
margin : + 1 bc
1 feb 2229
tax : 14% (approval 100%)
prod : 100%
tax income : 98 bc (i don't need tax anymore)
trade income : 11 bc
tourism : 1250 bc!!!
total income : 1359 bc
total costs : 603 bc
margin : +756 bc
So to summarize: due to this "miracle", from a difficult and challenging situation, the game started to be "almost" a piece of cake. Now I can (almost) buy everything I want. I don't see the interest anymore of doing trade routes (4bc for a basic road vs 1250bc from tourism), I don't have any problem of population approval, etc... A real loss for the challenge of managing my civilization.
My question is : is this a bug ? is this a special event I didn't noticed ? is this normal ? did this happened due to a specific research, building (in this case it seems to be too much powerful) ?
Quick notes:
- i didn't use any mod or cheat code
- the game level is "tough/intelligent"
- my girlfriend did a quick game just before me for a try and had exactly the same "problem" with tourism income. Coincidence ?
Thank you in advance for your help and your answers.