From
this threadThe AI as the Thalans have shown me an interesting idea on how to play them in TA...and oddly, I've made it work.
I've placed all 3 galactic wonders on Thala, some people will say to save the main one for a normal planet due to the population spike.
The AI does something I can only describe as the "pink blob" technique. The first building they can get their paws on is the Embassy. So the AI fills all their planets up with these damned things....making one sick influence blob. This works out well when I play it to buffer me until I can get a proper planetary setup.
I wouldn't recommend playing with very-slow tech rate with them.
Creativity is really seemingly a must for them over any other race. So the following is my typical game as the Thalans.
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Racial points: max economics, creativity, max morale, luck and if there were points left...social manufacturing.
I'm a medium map person...all abundant, no minors, normal tech rate, only conquest victory, NO TECH TRADING, tech stealing is allowed.
Place all 3 wonders on Thala, colony rush only about 5 planets...more if you get lucky with anomalies. In this time, get Universal Translator and then start plopping down embassies on your planets...fill those suckers.
After getting the UT, then work your way up to the factory trio. Once at the first factory tech, kill your research almost (get to the min that'll give you a time remaining). Let Creativity proc your way through the three techs....DON'T place the tier I or II factories. Once you have tier III, then get at least 2 on each planet.
After this, work on the econ techs, the tech for Zero-G entertainment building (I forget what it's called...it's an orange tech). All depending on your neighbors or the mil rating of people, you may need to make a fluff military some point soon to keep people off your back.
If you are still alive after getting the morale building and stock exchanges...it's time to party. Load up planets now with factories OR econ buildings. You'll need some money-maker planets to keep afloat. The non-econ planets get all geared up with factories though. Either they'll be pumping out ships or focused to research...
If you've made it this far you've made it past the hard part of the Thalans. They truly do have a horrid start, but once they get rolling they are a tough competitor.
I haven't seen the AI however transform from the 'pink blob of doom' stage. They hold a threat in the game, but nothing like what the AI COULD make it be if played right. Mainly it's a threat of influence flipping...and a minor military threat.
All this said, the TA Thalans are my favorite race to play. They are unique in every way due to their techs/buildings so it really makes me feel like I'm playing an entirely different game than any other TA race.
Spending the time for the 'pink blob of doom' is only warranted under cramped conditions. If the map is very spread out and you don't have neighbors pushing against you...just ignore the embassies.
Sadly, my 'strategy' for Thalans revolved entirely around luck of the Creativity proc lol. Getting a solid way to play them without tech trading....I'm still looking.
Other races...
Korath, (again) Creativity proc your way to the spore module, then rule the universe. In the mean time, build with the buildings you currently have. After getting the spore module, learn Adv Toxic since most of your empire is about to be toxic. I actually skip the colony rush phase with this by making my colony rush with spore ships.
Krynn, I agree with Piznit's method...I don't play much too unlike that with them.
The rest, I haven't played them as much as these three to get something nailed down, but I would normally get a hefty research base down and try to out-tech my opponents when it comes to war.