|  | Introduction id Software is the grandfather of the First Person Shooter genre. They're 
        also the pioneers of PC 3D graphics, always pushing the envelope of what 
        the home computer is capable of in terms of increasingly realistic computer 
        graphics. The Doom games hold a very special place in the hearts of gamers 
        around the world who were around for the early days of PC gaming, when 
        you had to know how to tweak the memory usage of DOS to squeeze out that 
        extra 5K needed to load a game. These games transported us into a new 
        world, one filled with evil demons that needed to be introduced to the 
        business end of a double barrel shotgun. We were seeing graphics and exploring 
        worlds that had previously been left to geeks in large machine rooms with 
        access to really sophisticated simulation software and very powerful computers. 
        Doom spawned Quake 1,2 and 3, the games whose engines launched a thousand 
        other titles... and whose violence launched a thousand angry protests 
        and attempts to make laws controlling video games. There's no doubt regarding 
        the influence Doom and id have had over computer gaming. Now, after four 
        years of development we have the next game from id, Doom 3, a retelling 
        of the original Doom story (well, there never was really a story to begin 
        with aside from "Demons are invading Mars, you are the ONLY one who 
        can stop them... here's a pistol and a armor vest, have fun") and 
        a brand new 3D engine for developers to drool over and purchase licenses 
        for to develop new games with. (I'm sorry, while the Quake 3 engine was 
        great, I'm tired of seeing games using it, I want newer visuals). But 
        the question is, is the game a stinker or a winner? 
         
          | First Impressions Doubtless by now you've seen the flood of screenshots, previews, 
              first impressions and wild speculation pieces that have been appearing 
              all over the 'net in the past few weeks, at least since the release 
              date was officially announced. And now that the official release 
              is but a day away (with many stores accidentally selling copies 
              a few days ahead of schedule we're seeing a flood of screenshots 
              and forum posts about the game. Doom 3 is being hailed as the savior 
              of the PC games market by some, ridiculed by others for just being 
              another uninspired shooter, but one thing everyone agrees on is 
              the fact that this is the most advanced graphics tech we've seen 
              in a game yet. Every screenshot and demo movie released has blown 
              viewers away. Even the early alpha build leaked to the net over 
              a year ago looked damn good (despite the fact that it wasn't optimized 
              and ran very slow on everything but the best of systems). So, after 
              four long years of waiting, what has id given us? Have they delivered 
              on their promises by giving us a scary, immersion singleplayer experience 
              that is reminiscent of a good horror movie, or is this merely a 
              tech demo for the new engine? After playing the game until the wee hours of the morning, and 
              then again when I woke up after a mere 3 hours of sleep, what I've 
              seen so far definitely shows that what we have on our hands is an 
              actual game from id, and not just a demo for their new engine like 
              the previous Quake games seemed to be. What we have here is a fully 
              modeled and intricately detailed Mars base with everything from 
              mechanics working on broken pipes, to employees lounging in common 
              areas, to video units showing everything from company PR pieces 
              to full news broadcasts. Staff members go about their duties regardless 
              of whether or not you're there to watch, and there's a good chance 
              you won't see half of them in the introduction level as they may 
              just keep moving a few rooms ahead of you. Add in emails, video 
              discs and PDAs you pick information up from over the course of the 
              game, and you find yourself in a very believable world... it's a 
              damn shame that everything has to go to hell in a hand basket so 
              quickly. I wanted to explore more of the complex in peace and quiet 
              first.  |  Yes, the environments look that good, no image trickery 
              here
 Source: Official Doom 3 Website
 |  
         
          |  This guy scared the CRAP out of me the first time 
              I encountered him in game... I was so scared I forgot to shoot for 
              a second or two... It almost chewed me to death
 Source: Official Doom 3 Website
 | Word has it that id hired a professional 
              Sci-Fi writer to craft the story and dialogue spread liberally throughout 
              the game. It paid off in spades as we're given a narrative that 
              is woven into the game environment itself, only forcing you out 
              to watch pre scripted story moments on rare occasion, keeping you 
              immersed in the experience as much as possible. Add to the high 
              quality script the fact that the voice acting is also top-notch, 
              with a bad guy who has perhaps the creepiest voice I've ever heard 
              in a video game (he's the guy responsible for everything going to 
              hell... literally.. he's just crazy that way and the glass eye definitely 
              adds to the whole creepy factor). Combine this with the visually 
              detailed world and you've got a compelling, engrossing environment 
              that makes you want to just keep playing. This brings me to scripted events. Normally, we look down on developers 
              that statically script events, saying it's a weakness in good AI 
              and creativity. We want games that react to us intelligently to 
              our actions, changing as we change our tactics. Having an enemy 
              come from the same direction at the same time every time you play 
              through a particular part of a level tends to bore us now. So you 
              would think the fact that EVERYTHING in Doom 3 is scripted and tightly 
              directed from enemy attacks to when and where you can go in the 
              game would be a major detractor. It's not. In the same way that 
              HalfLife captured us with its cinematic experience from the opening 
              tram ride into Black Mesa to the very end. The same holds true for 
              Doom 3. This game is seriously like taking part in a good sci-fi 
              horror film, where you're the lone hero running with gun in hand 
              to save the world from the minions of hell itself. (Think Aliens 
              meets Event Horizon). The events are well timed, and some of them 
              will make you jump out of your chair. This is a game that needs 
              to be played late at night with all the lights off for the full 
              effect.    |  
         
          | Graphics, sound, scripting, and writing come together to offer 
              us a game experience like we haven't seen before. In terms of game 
              mechanics, it's a FPS, no doubt about it and it doesn't do much 
              to revolutionize the genre at its core, but then again id Software 
              hasn't bothered with that for a while now, their talent comes in 
              further refining the expertly crafted formula they developed over 
              a decade ago. While it's a FPS, it's not a run and gun fight hordes 
              of enemies game like others on the market. The experience is more 
              tightly controlled and you rarely face off gainst more than a few 
              monsters at a time. This works well though as I'm sure even the 
              beefiest of machines would buckle under the load of a screen full 
              of moving demons in addition to all the environmental effects present 
              in every room of the game. Now, it's not all roses and puppies, the game has some hefty requirements 
              and it can force even the best gaming rigs to choke at times. Initial 
              level load times can be long and drawn-out if your hard drive is 
              at all fragmented or if you're running on a slower speed drive. 
              You have to be very careful with visual settings depending on your 
              video card and system memory. While the game is built to run well 
              on lower end systems, you lose a lot of the eye candy that makes 
              this game stand out so much. I strongly suggest everyone looking 
              to buy the game checks out [H]ardOCPs Doom 3 Hardware guide to get 
              an idea of what thier PC will be able to handle. This is another 
              one of those games that will send gamers scrambling to upgrade some 
              of their aging hardware, and in this case you'll be well rewarded 
              for your decision.  Doom 3 is a solid game in all respects, it offers a tight experience 
              that is expertly crafted and shows immense production values. The 
              engine does things we've never seen in real-time on a PC, and promises 
              great things once other developers start to license the engine for 
              their own games. Can you imagine a Jedi Knight game with Doom 3's 
              visual splendor? It makes me weak in the knees just thinking about 
              it... -Z ---------------------------- For anyone who's wondering how it ran on my rig, here are my 
              specs and my thoughts on how it ran. I don't have specific framerate 
              numbers to share though.. Dell XPS Gen 2Intel Pentium 4 3.0GHz HT
 1GB RAM
 AT Radeon 9800XT 256MB
 SB Audigy 2
 I ran at high quality, 1024x768 res. Full AF, no AA, all the 
              other goodies turned on. On a few occassions I got a bit of stutter 
              when I was in a room that had windows viewing the outside landscape, 
              or if too much was moving on the screen at any given time. But those 
              moments were few and far between. Otherwise the experience was largely 
              smooth, I didn't notice any real performance problems, and even 
              the lack of AA didn't impact me much. I have what is considered 
              a mid-range setup for the game and I had a stellar experience and 
              was only excluded from using AA and the ultra-high detailed textures. 
              I may try upping the settings later to see how I fare. |  Obviously they don't have the Atkins Diet in Hell... 
              Maybe these demons are all misunderstood? Perhaps they're not here 
              to invade, they just came for their weekly Weight Watchers meeting
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