That being said a bit more control in land and space combat would be nice. You know, something like attacking styles. You could tell your ships before they enter combat to either fight defensively or offensively. As a result they either don't take as much damage but deal less, or they take more and deal more. Something that gave more control but fit with the feel of the game.
That and the ability to bomb planets from orbit would be nice. That was one thing that I REALLY missed from MOO. You could just bomb a planet back into the stone age without landing a single troop there. The GC2 reliance on troop pods to do anything to a planet is the only thing that really annoys me about the game. The rest is golden.
I don't think this is micromanagement.
Adding a new ship type: Planetary attack vessel(PAV), would solve the problem of being able to bomb a planet without landing troops without feeling micromanagement-y.
I sometimes find myself wanting to bomb an enemy planet but not capture the planet. Why? Because the Korx stole a resource I wanted or maybe the Terrans colonized a planet I wanted. I want to teach them a lesson(Hey, Don't mess with me!) without actually conquering them.
And what would be cool is if you could add EMP to the PAV and destroy all of their electronics. Add Lasers, Plasma, etc, and destroy the improvements and literally put a hurting on them, and force them to apologize.
It would be so cool if next time a civ moved in on my territory and started demanding money and acting superior, I could destroy every starport, farm, lab, and factory that they own from orbit and force them not to act like that.
Oh, what would be really cool is to create a Tech-Removal Pod, which actually causes a specific type of damage so that they have to re-research some of their techs. Make it random and the number of techs would depend on the number of pods.