Contents
1-Atmosphere .
2-Clases by Races .
3-Buildings .
4- Trade
5- Star base.
6-StarGates .
7-Space Jumps .
8-Spaceship Class`.
9- Planet invasion .
10-Black Hole .
11-Solar System Rebuild .
12-Policy.
End
1-Atmosphere
1 All races mast have random atmosphere Humans – Oxygen , Drengins – Methane ,
Krynn Consulate – dioxide , Yor Collective its machine race they don’t need atmosphere . Etc. or other.

All races have unique atmosphere and they will been make this on all planets , what they colonise .
Need special technologies and buildings for this , terraforming and building converter of atmosphere ( he make all atmosphere on planet for 10-15 years , suitable to breathing ) . On land where uniting atmosphere population grows quicker .
Wher atmosphere terraform ended need what he been beaty

This ideas which I not so has well thought over.
2-Clases by Races
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And need Any Classes by Races .
Humans ---- biological form to life’s.
Drengins --- biological form to life’s.
Etc.
Yor Collective --- mechanical form to life’s .
And other forms mb Energy , crystals . With their plus and minus .
So for Example
1 biological ++ population , -- strength , subject to disease , but ++ protection from electromagnetic pulse . Etc .
2 mechanical – population , ++ strength , protection from diseases , but -- protection from electromagnetic pulse.
3 energy I don’t have more ideas about this . mb ++ weapons , -- population , can live only in approach sources to energy ( like Uranus , Pluto and other ) or they make special fabric for duplication .
4 crystals –population , ++studies , protection from diseases , protection from electromagnetic pulse , but -- sound influence .
Versus each race need special weapons .
biological – energy weapons
mechanical - electromagnetic pulse weapons .
crystals - sound influence weapons
energy special weapons which absorbs energy J
Certainly progress does not cost on place , and opening new technology gives new possibilities like defense and attack .
Ofc 100 percent need random class races , and random atmosphere planet .
Colonization that I think about atmosphere I have wrote above.
But player mast can colonize all planet with 0 class and terraform atmosphere and when he will open special technologies , he can will be able to perfect ambience of the residence.
Some planet have fcompanion (satellite) like Earth . Moon . we mast use this .
Fcompanion (satellite) very nice for defense planet where live player . 4 or 5 hutches for construction
and max population 400 500 millions . hutches only for defense and attack . Moon like military base economy and influence , so space Port .
So I has written all what think about Colonization .
3-Buildings .
All planet mast have 4 5 special hutches for defense attack and recruiting .
Defense – Planet shield not a dream on 2230 year . He defense planet versus rocket and planetary bombing. Ofc this shield can make after research special technology . On Planet what have shield needs special badge , shield must comply with colors of the race , and be beautiful around planet
Set in regular army – planet mast have regular army for defence where enemy make invasion.
And special school for education soldier and pilots .
.
Attack – anti invasion when some transports fly on planet he can destroy some and kill solider .
So mast say some words about army
Civilization have some class people , workers , solider , old and young people 7 8 or 60 70 years we cant give weapon a kind and say go and fight . Planet mast have regular army 1000 b mb or more
soldiers mast been all game and have their experience and if they win in fight they mast have more levels for attack defense .
(for learning new soldier it is necessary time )
Personal for spaceship if planet have star port for production spaceship , we mast build , special school for pilots . Worker can not control spaceships
Pilots too mast have experience ( like soldiers) if they win , or they die . So when I deconstruct spaceships pilots not die and they go on new spaceship with their experience .like in live
So planet mast have 4 production not only military , social and research need economic .
And all people who work on this production mast have experience and work better if they level high.
4- Trade
Barter mast been about all planets in Civilization .
Mb he give +10 % for economic planet or this only for beauty .
And we mast see like small transports carry goods for population .
Barter can make player or this been automatic if this been automatic this mast been only for beauty.
If make player mast give + 10 % economic for this planet . and only 1 trade route for planets which already united. But we can add new trade route for new planets .
5- Star base
Need population and personal on star base if this base big population on here can been 300 400 millions .
For economic or influence
Influence mast been big this a giant school for spreading the culture and mast have more people 2 - 3 b.
All star base races must differ.
If I make Economical base for trade
He can unite several planets in united network and make economics better . Ofc we mast see like small transports fly from planet to base.
Terror star mast attack 2 or 3 move planet or sun . not beautifully when she approaches in thick .
Star Gates
6-StarGates
In game need Star Gates Big terror star cant use his attacking potential .
For Use star gates need .
1 Build start gates .
2 Special resource energy .
1 sector 1000 energy , 2 sector 2000 .Etc.
Player can unite several Star Gates in united network . New agreements available.
Star Gates use with other race. If our Star Gates united network better , they mast pay money for use our star gates and conversely.
For mining the energy , we can make new Star base , space solar power stations .
When we research special technology we can upgrade our star gates (with constructors ) and space solar power stations , use less energy and production more energy .
7-Space Jumps
Terror Star mast have space jump .
1 sector 1500 k energy , 2 sector 2500 because , we don’t have star gate need more energy .
And need special technology for this and modules on terror star .
If Spaceship have jump too , need new modules on star base anti space jump he blocked space jump on sector .
Been good if big Spaceship can jump too.
Need new Spaceship Class aircraft carrier he can carry small fighters and bombing.
and jumping with this.
(Aircraft carrier , Terror Star , Dreadnought , Giant Troop Transport )<---Spaceship who can jumping .
New agreements available. Free border. when star base not blocked our space jumps.
8-Spaceship Class
In last game when technology level high player don’t use fighters use only Dreadnought . This wrong.
Need Special Class for 1 Class good vs other , other vs other .
So faster bombing 4 or 5 in real live destroy clumsy Dreadnought.
Vs bombing need fighters . Vs fighters zenithal Spaceship. Etc
Ofc. giant Dreadnought crazy weapon but need some class for battle.
Need Spaceship better then Dreadnought in gal civ 1 , i member been better Spaceship

9- Planet invasion
Need Giant Troop Transport for 5 b solider for Planet invasion. (available on high technology level )
Need 2 Transport Class Military and Civil.
On start Planet invasion we can use small transports .
He not sits on planet , but he can bombing , when small transports they are separated from it(they can sits on planet).
when planet invasion over . ( we mast kill only Soldiers , not all civil population )
We can think what to do the race who lose .
several variants.
Kill all and attach to its empires .+ for evil nature .( after this need transport with civil population )
build camp for slave + evil nature .
attach to its empires + good nature ( empire big and mast includes much different races )
ofc ( races differ and we must solve this problem ), ofc Humans must dominate on galaxy

give independence + good nature (new small race is formed )
give time to abandon planet + to balance nature .
In high level technology we can create new soldier in transport , clone factories or other with other races . Soldiers must get experience and grow stronger .
Some bugs mast fixed on planet where no water we can not create storm .
10-Black Hole
Black Hole . No 1 know what in black hole .
Mb this portal to other worlds .
Been good when we research special technology we can make journey in black hole . and see what on that side black hole new small galaxy not big 3 4 sectors with 2 3 or 1 race technology for use black hole need available earlier for this race and he can colonize other worlds .
11-Solar System Rebuild . . .
Terror star can destroy , we mast can rebuild

again need special resource energy.
1 stading build small planet ( random atmosphere ).
2 Good planet ( atmosphere suitable to breathing of the selected race ).
3 Sun.
4 New solar System.
All planets in Solar System mast move around the Sun . (player can Rename Sun and all planets how he like )
12-Policy .
Player can offer in in galactic advice.
And can make political pressure , on other .
So end
Need more technology . races . anomalies. And other . Need more small races . and player mast can make what he need 8 9 10 or 20 . In immense galaxy 40 small races been good . Ofc need new Galaxy biggest then Immense. Y 1 game on this galaxy been like 1 week in real life

Been better if not been small or great races .
Humans too small race in start game but when we colonize more planets and our economic been better we have more power and later been stronger race. us begin to respect others.
p.s Sorry my terrible english.
Have some Image what i make but here cant give TT

in image better understand what i think about new idias .
I send this on e-mail (gc2suggestions@stardock.com ) mb gameworkers read my mail

now play in Twilight or Arnor and w new addon:)
Dont read what have written other players.
I did not concern with plagiarism. Its only my idias mb bad . . .
Update - Space Jumps , Policy , and some other ideas.