Aside from some economic quarks with the latest version of the beta, I have to say that stardock has done it again. When this game is finished it is going to be a masterpeice! The unique tech trees and other additions make this game feel much more deep than its predescessors (which were still some of the best strategy games i've played).
-That being said there are two issues i've noticed in the latest beta
#1 - I think something like this has been around since GalCiv 2 (original). In the economic window it the bc per turn you make is different than the number shown when you hover your mouse over your treasury in the corner. Now if you save, the number shows when hovering over your treasury changes to the number in the economic window. This has probly been mentioned before, but I haven't seen it so I just decided to post it.
#2 - It seems that after all the Galactic resources have been taken the AI races (major and minors) start spamming the players (or who ever has the most Influence) homeworld with influence star bases. This is very agrivating since it makes it near impossible to build ones own starbases close to the homeworld. Besides limiting the spammed players starbases around the homeworld I see no strategic value for the AI to do this. It would make more since to build those around that civs boarders, or closer to some planets that could actually revolt. - anyone else notice this?