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A few times I ordered my fleets to attack some Drengin Asteroid bases.. however if i gave them their move orders and they made it to the asteroid fields while they were doing the end of turn moves, rather then attack they would move into that square, and get stuck. If I moved them during my regular turn (if they had enough movement points) they would attack the bases as they are supposed to. I could not move my fleets until I had destroyed the bases with another fleet.
I have had this happen with miners also. If my miner auto moves to an asteroid, it just sits there. If I then move to an adjacent field, all of a sudden it starts mining. I've taken to auto move to the tile next to the field, and then manually moving in...
Invasions:
The new invasion screen is sharper.. however I still thought it was a bit anticlimactic, not much action going on.
What? those jumping flags kick a@@ !!! It would be neat to see the tiles of the planet with a tactical map like they show in all those discovery channel shows... the red lines over here sweeping into the manufacturing tile, the tiles changing from their color to your color as you sweep across the planet... The upper "movie" screen makes me feel like I'm standing in times square looking at an a-bomb advertisement... It's an improvement over the last one... but a map just changing color would be more interesting to watch.
Minor Civ's as protectorates.. or someway of telling the AI not to screw with your trading partners.
Moonbases - Add extra planet tiles for habitable moons
Better Constructors.... I spend way too much time micromanaging these things, is there an easier way?(IE better, or more construction modules on a constructor)
I like these... All I'd like to see is enforceable borders added in. Automatic protection for minors inside your "sphere of influence"... Considering we can't really tell any civ to do much of anything, any diplomatic "stay away from me or else" type thing would be OK. Getting the AI to listen... well that's a different story. The moonbase could be a tile improvement similar to the starport... very easy to do. And with the promised editors it should be something you could do yourself, so hold on to that one. Might even be possible with said editors to make mini/multiple constructor modules, so that may be a DIY item too.
I have had one pathfinding crash in the last beta. Other than that the release has been solid. I do miss my custom race though. I'm hoping it will make a reappearance for the next beta. If not, the editors will be along soon...