By that same token, everything in the game ought to be exactly the same. Civ differences ought to be obliterated for the purpose of complete balance!
Completely absurd. Look at what Starcraft accomplished and never try to make that ridiculous point again. Granted, games where the sides are not different from eachother are the easiest to balance, but that hardly means balancing different ethical alignments is beyond the developers. Let's never mind that I never even suggested doing away with their differences, merely actually making some tangible benefit to being good in the
first place.but so is the conclusion that choosing Good is that much harder and doesn't have anything going for it.
Oh. Is that so? The top characters in the metaverse seem to disagree with you.
http://metaverse.galciv2.com/index.aspx?g=player&id=9403
http://metaverse.galciv2.com/index.aspx?g=player&id=9462
http://metaverse.galciv2.com/index.aspx?g=player&id=7913
http://metaverse.galciv2.com/index.aspx?g=player&id=7599
http://metaverse.galciv2.com/index.aspx?g=player&id=16760
http://metaverse.galciv2.com/index.aspx?g=player&id=15147
And from the list of "Top Tournament" players as of January 18th, we have in first place:
http://metaverse.galciv2.com/index.aspx?g=player&id=9187
Noticing a trend here? You
cannot say with a straight face that good is anything but retarded in this game in the face of such insurmountable physical evidence. The stats speak for themselves: Good is the
worst choice by far. Practically no one going for score goes good, and those that do seem to always seem to have an inferior score to someone playing evil.
Why is that, I wonder?The event choices are weirdly balanced,
Hold on right there. No, they are not
weirdly balanced, they are
not balanced. The difference between the two is that
weirdly balanced has an insinuation that there
exists balance within it, but that balance was brought about in an
unusual way. There is nothing balanced between the good and evil ethic choices. Neutral is invariably just an option for people who don't want to lose good status but still don't want to
shoot themselves in the foot like they do when they pick half the good options in this game.
Let's be very clear here: Balance exists when there are multiple paths to a specific end (In this case, victory ingame) and all of them are equally viable. Balance exists whenever one has to think for a moment about the pros and cons of being evil vs being good. Balance exists when nearly the
entire metaverse community doesn't pick evil solely because good is dumb. Starballs references aside, good is completely and utterly retarded in this game. The
one tangible benefit it gives is a theoretically easier time at a diplomatic victory (And even
then only in my previous described nightmare world where you have nothing but goody-two-shoe races everywhere), but people seem to be voting very clearly with their records: Good is not as viable as evil is.
but as long as you balance slightly Good before you choose Ethics, then you don't need to sacrifice all that many of the goodies the Evil guys receive.
Do you even understand what you just said? You just acknowledged that good guys get screwed out of the deals that evil guys get and that the only reason you'd even consider picking good options is so that you can skirt slightly-to-the-left of the Morality Meter so you can pick good without having to give up your left kidney.
Do you actually think that's an indication of balance? If there's a significant number of other powerful Good Civs in the game, and you're not aiming for a Conquest victory, then choosing Good is actually more beneficial than inciting attack by choosing Evil. It's not always a foregone conclusion.
Congratulations, you just reiterated the single scenario in which being good is even a viable option that I already spoke on. Yes, wonderful, there is
one case in which good is actually an option. Unfortunately, unusual situations do not make things balanced, and this is no exception.
The game's Civ choices aren't balanced. Some Civs are dogs and some Civs are powerful. I don't see why a slight favoring of Evil isn't justifiable in a dark release. Certainly, in many other games, you don't even get the choice - you're simply the hero, never a villain. What's wrong with skewing to Evil slightly?
Because then there
is no choice. Do you understand what I'm trying to say? If you make a game wherein there is very nearly no tangible benefit to being good, then everyone is going to be evil or neutral unless they're playing for fun or intentionally trying to handicap themselves. That is not a choice. That is the
illusion of choice. If you actually are going to try and tell me that being good is
supposed to be an utterly and irrecoverably stupid decision reserved for people who "like a challenge" or "don't care about score" then I suppose there's nothing more to say here. But don't try to call it choice.
Were you to offer to hand a hungry man either an empty Snickers candybar wrapper or a full-course meal at a local restaurant, you should not act surprised that said man opts for the full course meal, nor should you even try to act like there was a choice to be made in the first place. By the very nature of the situation, the choice made was a foregone conclusion.