Well this is great to hear!
Seriously it is,
because this gives me a small insight that 90% of the mod will work
with TA, while I may only need to redo the basic custom races.
The Fehost and Syilth are minor races, but I also made the Syilth a major race, one of them is spelled slightly different...
Soooooo much true in fact, that this means more modder-friendly processing steps will finally be a matter of
USING compatible game setup screen(s) rather than worrying about...
- custom (#12)/
- opponent (from mod or not)/
- race (Major or Minor or Total-Conversion ready)/
- active (If & When)/
- select (Click once & re-re-re-Design, Load--ed & Save--d)
... variable definitions and multiple different ways (genuine stock components or workaround structures, as in what i
HAD to do for X-Worlds!) to locate or use!
Gosh, do i ever have to buy TA now. For the
P-O-W-E-R.

- Zyxpsilon.