Yes and no. No one in this discussion thinks that Tech Trading as it stands does not need a big fix. What I and others are arguing is that simply banning it is not the answer. Right now trading technologies is too cheep and easy. What is needed is a way to make it more ballenced without making it illeagal. The other point is that anything that requires a major overhaul will probably not happen until GalCiv III.
What is likely to happen:
Most unique racial techs will be flagged no trade, no steal. Tech trading will continue as before with a few less techs avalible on the market.
What I would like to see as a solution (but probly will not happen):
Instead of getting a tech a outright when you trade for it or capture it, you would gain a space on your technology tree to start researching the technology. Buying or capturing a tech that is on your tech tree would give you research toward that tech when you do actually research it. So instead of instantly getting Impulse Drive when buying it, it appears on you tech tree the first time (if not already there,) The second time you get 25% of the research needed to finish the tech, and so on. There would need to be a check to insure that each tech can only be sold once between any two races.
This would insure that buying high end techs would still require significant research time before use, and I would even agree that research times for 'unique' might need to be doubled or even quadrupled for an alien race. You could still get specific alien techs if you are really willing to work for them, but the free for all would be severely limited.
Scincerely,
Scintor@aol.com
I really dig that idea - trading for techs giving you
access to the tech, but not the immediate gains. That would certainly make tech trading less nutty. Yeah, you might swipe a dozen econ techs, but now you've got to figure out where to focus your scientists! Kinda reminds me of x-com. "Hey, boss, check out this new gun we picked up! Of course, it'll take 6 weeks to figure out how to use it, and we'll have to divert a lot of resources from laser weapons research...."
Trade-offs are good. And if the unique techs had a boost to cost for races who don't have the tech in their tree, you might have some really tough choices to make. Trade everything you have to get weather control just to spend 20 weeks learning how to use it, or stick with what you know?
Obviously you're right, that won't happen in GC2, but it's a nice idea all the same.
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This will still mean that most races can trade 99% of their tech trees with most races.
Uranium, what game are you playing? Or maybe it's your definition of "most" that's a bit screwy.... Most races have more than 1% unique techs on their trees.
I'm all for giving lots of options, and "no trading outside your tree" would be a fine
option if you ask me, but I agree with Scintor here (this is truly a scary day) - we need smarter AI and better trading logic to make unique tech trading less common and/or more expensive. A full ban as the only option is definitely not desirable for me, at least.