Don't you think it's more effective to argue against what I posted instead of arguing against a distorted parody of what I posted?
With the current system, in long games, by the end, every AI has given each other every tech they have. They effectively play with just one big tech tree. Everyone has seen this happen, everyone knows it happens, and I dare you to deny it.
By supporting this behavior (yes, I stand by what I said), you want to eliminate the racial tech trees. And you said it yourself: because you think the game is too hard.
Maybe I was too subtle for you before. LEARN TO PLAY. You complain about the Thalans. The only problems the Thalans have is that "Very Slow" technology rate can cripple them, they're stupidly boring and slow to start, and their tech tree is bugged and is missing a lot of parts (ie: removing "space militarization", which gives you 'battle stations', which is the first part of any weapons on a starbase. Without battle stations, you can add no weapons).
However, I play on 'Tough'. Meaning the AI is playing under the same rules I am. Even with tech trading off, the Thalan AI (as if the AI is smart enough to purchase techs it knows it needs anyway) almost always ends up wit a military twice the size of anyone else. They control half the galaxy and they're damn-near unstoppable. I hate playing with them because they assimilate everything. I'd think a simple AI would be match for a complicated human brain, but I guess not.
Same thing with the Altarians. You claim that the tree is "based on" the Drath tree. No, it *IS* the Drath tech tree, with four of their own techs in there. Oh sure, they lost the special Drath techs, like War Profiteering (oddly, nobody complains about them having a poor economy). And one of their techs is worthless and does nothing. And the other three or four are 'ethical good' techs.
The only complaint I've heard about Altarians is morale, and that seems to ONLY be because they don't have the Temple of Whatever that the Drath have.
However Frogboy also said the Altarian tech tree wasn't finished, so claiming that we should keep the broken tech trading because the two newest and
untested races need it is asinine, to say the least. I think even you could agree with that.
Well, since you're apparently speaking for the entire GalCiv2 player base at this point, maybe. I'm not seeing a lot of people agreeing with your demand for a sweeping tech trade nerf.
Look again. I see at least 3 people a few posts above yours that mostly agree with me, and do support an overall change in tech trading that would severely limit it. Maybe they're not as draconian as I am about it, but they sure as hell support more restrictions than you do.
There is no reason to have tech trading off in this game, at all, except to curb AI 'insider trading' abuse. That is why they turn it off. Didn't it ever strike you odd that a rather significant part of the game had a toggle? Can we turn off warships too?
The AI abuses the crap out of tech trading. PLAYERS abuse the crap out of tech trading. It is broken, completely, every part of it is. There isn't a single even slightly half-assed reason you can give for supporting the ridiculous nature of the tech trading we have now. The closest to any sort of argument for keeping it was "ITS TOO HARD :SNIFF:"
Don't try to tell me "not a lot of people agree" when almost every post in this thread has been supporting a tech trading change, and you want to keep it damn-near as-is.
-- By the way, if you're going to accuse someone of ad hominem attacks, you'd probably look a lot less stupid if you didn't do it yourself through your entire post. Me? I don't care, I think your opinion is foolish (actually, I'll be frank, I think it's stupid, idiotic, retarded, etc.), but hey, don't blame me, it might be because I'm not the one trying to argue my point by complaining about fonts.