I sincerely am hoping that in the final release .you will have adressed the following minor problems that detract from my "fun factor"
#1 anomolies : by this i mean respawning anomolies are good. but at least make the A.I
want to build survey ships throught the game and not just in beginning
,,anomolies part 2 ..... the +25% to a tech bonus must be replaced by A pre set tech point bonus .. this prevents you from getting a huge tech advantage. because simply put 25% of universal translator is not equivilent to 25% of black hole guns
there have been games that i played where I build fast surveyors with like 20 speed and actually get the +25% bonus 2-3 times in same turn for a tech . I feel that it is cheesy to go all the way from beginning a long tech like a long time 70 turns to complete to being a few turns from finished in same turn just because i am only one surveying .
#2 race emergence .. races MUST spawn with planetary defenses and ships in orbit.
otherwise the simple tactics of having a few transports scattered about the galaxy is enough to wipe out any new race regardless of tech . the method i use now is pure cheese but is essential due to the way the game spawns races .. if a race appears with end game techs, then trade for it all . no matter what it takes , because it does not matter what he gets if he dies in the same turn . right now the game basically gives me about 12 end game techs .all the time for free due to this event .
#3 invasion tactics. right now there is an exploit where if you use mass drivers or some other detrimental attack but fail in the invasion .then planet quality does not drop and improvments are not destroyed. this should happen regardless of success or failure. and here is why.knowing that i can attack a planet with 16,000 troops ,and use only a invasion fleet of 1000 but use mass drivers ,i gain all the benefits of this tactic and cause massive enemy casualties yet I dont intend on succeding ,because the success means that this planets quality and improvments will lower,no... what i want is to weaken the defending army to a low number like 3000 troops ,then just send in another ship with a less destructive invasion tactic like mini soldiers(my Favorite).it seems to me a bit unrealistic. at least make a invasion tactic ,s detriment always happen regardless of sucess or failure.
#4 i beleive that space miners colony ships,and survey ships should have to be researched before recieving one . i think games would evolve in different directions if you only started with 3 colony ships and had to research to build anything else.then you would see almost instantly each races different approach to winning (I.E korath,drengin might go straight for military/invading and not go a mad colonizing from the start)trading,mining,colonizing,military,construction/resource gatherer,could all be a start strategy It does not have to be expensive to research any of these start techs
number 4 sounds a bit radical but please consider this kind of startup as maybe a option that i could enable at game setup(I.E i could check and uncheck "enable colony,miner,survey ship{s} at startup" )
well i hope these dont sound too difficult to change.thanks for reading .
1# I mostly agree with theis as far as changing +25% Tech to a fixed text point value I'd say make it a random text point value but with in a reasonable range so it doesn't allow you to get major techs so much quicker.
2# I totally agree with this one.
3#Again I agree not because it allows cheesy tactics but because it's unrealistic for the invasion tactics not to cause any damage if the invasion fails.
4#I would like the option to start with no ships, so everything including survey ships must be built and in many cases researched, think it should only be an option though. The fact your survey ship has technology way in advance of what you have at the start, (e.g. medium hull size) is also strange, Plus some races may prefer to wait and research a lightly armed survey ship.
And to add something of my one I would like to see some anomilies result in combat encounters or mega events, this would obviously make unarmed flagships a dangerous proposition.