Question one
-If I have a planet with 50 mil BP, and 20 social BP, and 10 research points, and this planet is NOT BUILDING anything (to include ships, or anything that goes on a tile) how much is that colony costing me?
***not counting all the other stuff that someone to going to bring up about colony maintenance***
The answer should be 10 right? 10 BC for the research flasks, and the 50+20 going back to my treasury. Is my answer correct?
No, that is not correct.
It took me a while to realize this simple fact: The industry on your planets does not give you any wealth. Zilch. Zippo. Nadda. None. Not ever. You are a government. The wealth generated by industry and such goes to the people. Your income comes from the 3 "Big Ts": Taxes, Trade, and Tourism. Industry is what you are investing your money into, but you do not get a return on that investment in money. Your return is in being able to make things like ships and buildings. The more industy and research you have, the more it costs you, even if you are not building anything. If you are not building anything, then you are just paying salaries to people and maintaining equipment that is sitting idle.
I have read lots of online stuff, here in the forums as well as the wiki, and have understood very little in terms of tech points and money. I would read it, and then get in the game and try to apply it, and still be lost. There's lots of numbers and details on those pages, but I never quite grapsed how it relates to an actual game.
This explanation clicked. Simple enough, with plenty of room for my own experimentation. I know points cost money, but I was always looking for a financial return on spending the money thusly. I know it's probably explained somewhere online, but this just made it sink in. Things are beginning to make sense.
I'm gonna ramble here a bit, thinking outloud sort of...
Once I pay for a building, that money is gone. And I have to pay to maintain it, regardless if it's actually producing anything or not. That includes salaries.
In one instance, when a lab is producing, it's producing research points, which are spent on learning new researches, and researching them faster. A most likely but incorrect analogy, I'll think of a tp as a scientist, adding one more to the team of scientists doing the actual research.
In the other instance, the factory is producing manufacturing points, which are spent on things like producing new and/or new enhanced components, new construction projects, etc... Every mp point could be one more manfacturer to the team of manufacturers doing the actual building.
Influence and social projects keep these scientists and manufacturers happy, thus going to work and working up to their full potential, researching faster and bulding quicker. If they're not happy, they don't produce as well. Techs research slower, parts get built slower, taxes may not get paid or they'll leave your empire altogether.
I've been looking for the financial link amongst all these elements. And there is none. Well there is, but not as direct as I was looking for. Once a building it finsished, it doesn't produce income. It now makes sense.
Again, I know this is explained elsewhere, but as I said, this simple burst of explanation made a crack in the wall. I see the Colony Management screen in a different light.
Thank you.