- Do you focus on defense, or mostly on offense?
Early game you kinda
have to focus on offense because the components are so large relative to your space available. That said, I still prefer 1 attack and 1 defense to 2 attack. As I begin ticking through the tech tree, I initially keep about a 2 to 1 offense to defense ratio until mid-game, when offense and defense on my ships tends to be more of a 1 to 1 ratio. Late game I have the luxury of tailoring my military to suit each opponent more so than in the earlier stages of the game (more ships + more money = "specialization, ho!"), so it depends entirely on which arc of my empire you look at. Some ships will be more defensively-minded, sometimes having up to 50% more defense than offense, while at other times I'll have only a token defense coupled with an enormous offense...something like ten times as much offense as defense...but that's pretty rare. I really do love defense, and my personal design motto has always been "never create a weapon that you couldn't survive if it were turned against you."
- Does it matter whether it's early in the game or late game?
The instant the game loads I begin designing my own craft, and I never stop; designing a new hull whenever the need arises and upgrading when I can afford it. As for my design tendencies based on the era of the game...well, just keep reading.
- Do you mix fleets with big dreadnoughts and little fighters?
Early on, yes. It's quite common to find small and medium sized hulls mixed in my fleets in the early parts of the game...when my logistics is limited. I never, ever,
ever, for any reason or under any circumstance, design tiny-hulled ships. They are worthless in my eyes, though I'm sure somebody out there loves them. Mid- to late game my fleets become increasingly homogenous as I have the necessary logistics to mass larger numbers of bigger ships, though occasionally you'll still see a small- or medium-sized hull mixed in with the larger ships late game. Whatever it takes to get the maximum use out of each fleet (most efficient use of logistics points). Almost never, however, do I purposefully surround one or two large or huge ships with a swarm of lighter ones. Nothing wrong with the tactic, just not my style.
- What's your ideal hull size?
I prefer medium and large hulls. Tiny hulls, as I've mentioned, I find worthless, even for scouts. Small hulls are great early-on, but don't pack enough of a punch. I keep 'em around the entire game, upgrading them as I go along or building new ones, but relegate them to hunting down troop transports, freighters, constructors, and other weak ships. Huge hulls usually don't see much use from me. I build a few to serve as flagships in fleets of large-hulled ships, but they are generally outnumbered by my large hulls as much as 8 to 1, even as end-game approaches. With all that space, they just get too expensive and I only have the patience to wait so long for a ship to be built, meaning usually only one or maybe two of my planets meets my criteria for building them. Medium hulls I find perfect for the majority of the heavy fighting early- and mid-game, and as late-game dawns a quick redesign generally sees them re-purposed as fast-attack craft with a healthy number of engines, a decent defense, and good attack, making them perfect for hunting down pirates (on the rare occasion they show up) or enemy raiding parties, or for making hit-and-run attacks against enemy planets, getting in and out before the computer can bring its big fleets in to stop them. Large hulls, once I get them, are my main fighting force, even in end game. For my personal design style, they have the perfect amount of space available to be truly potent without breaking my bank.