i love starbases. and this was a huge pet peave of mine
Mine as well..
I don't mind guarding a starbase with a fleet, but now it seems more like baby-sitting sometimes then guarding. I like the idea of a local fleet or squadron which guards a base in times of danger or if they have nothing else to do, but can can also be sent on local missions or assist in nearby battle operations without leaving the station as a sitting duck.
Fortunately, Stardock has given us the option to adjust the game to our own preferences through modding, which is cool and totally awesome. I used it for instance to make starbases stronger with less modules. The only thing is that starbases are not comparable to ships in that some or all of their weapons don't scale with military bonuses like ship weapons do. So in my modding experience, I either create strong modules which last through the game but are too powerful in the beginning or the other way around. I think this is the reason why there are originally so many modules; to maintain a reasonable curve in gaining strength, because you have to keep researching and building a lot of constructors to max out your base.
I would be very happy if a starbase could be equipped with around 10 weapons/defense modules, where if you just slapped on 3 modules, the base could defend itself against most unfleeted ships and would remain being able to do so by automatically gaining more power through the military bonuses, just like the ships do.
And for an uber amount of money and research you could intall all 10 systems and end up with a useless, immobile, virtually indestructable money/research sink of a starbase which you could only complete if you had won the game already anyway.
Did I mention it would be indestructable?