The game played well for quite awhile, then certain of my ships stopped responding to commands, (move/attack/upgrade). Clicked the turn button, and the game stopped. I could still move within the game; turn the pages, etc, but the game would never move over to the next turn. Here is the debug;
Debug Message:  Version v1.7 Dark Avatar beta 2 last updated on: Tue Sep 25 10:05:58 2007
Debug Message:  Checking DX Version.
Debug Message:  *********DXDiag info follows.*********
System Info
Time: 10/1/2007, 03:55:07
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: OWNER-B33C3E2F9
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
Languages: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer INC.
System Model: A7N8X-X
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) XP 3200+,  MMX,  3DNow, ~2.2GHz
Physical Memory: 2048MB RAM
Page File: 237MB used, 3706MB available
Windows Dir: C:\WINDOWS
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: RADEON X1600 Series 
Manufacturer: ATI Technologies Inc.
Chip Type: ATI display adapter AGP (0x71C2)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_71C2&SUBSYS_0850174B&REV_00
Display Memory: 256.0 MB
Current Display Mode: 1024 x 768 (32 bit) (75Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6599
Driver Date: 1/24/2006 22:52:48
DirectX Acceleration Enabled: Yes
 
Sound info
Sound device 1:
Description: SB Audigy 2 ZS Audio [9000]
Default Sound Playback
Default Voice Playback
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 5.12.0001.0442
Driver Date: 11/18/2003 21:13:54
Type: WDM
Other Drivers: 
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 
Sound device 1:
Description: NVIDIA(R) nForce(TM) Audio
Default Sound Playback
Default Voice Playback
Hardware ID: *NFORCE
Manufacturer ID: 1
Product ID: 100
Driver Name: nvapu.sys
Provider: NVIDIA Corporation
Driver Version: 5.10.2917.0000
Driver Date: 12/4/2002 23:01:00
Type: WDM
Other Drivers: 
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 
Debug Message:  *********END dxdiag info.*********
Debug Message:  Entering WinMain
Debug Message:  ******* Starting Game Shell *******
Debug Message:  Going Fullscreen
Debug Message:  Preparing to change display settings.
Debug Message:  Using hardware vertex processing
Debug Message:  Using multilsample setting: D3DMULTISAMPLE_4_SAMPLES
Debug Message:  Game Resolution: 1024 x 768
Debug Message:  Running fullscreen.
Debug Message:  HAL (hw vp): RADEON X1600 Series 
Debug Message:  D3DPRESENT_INTERVAL_DEFAULT
Debug Message:  Refresh rate: 75
Debug Message:  Bit Depth: 32 bit.
Debug Message:  *********Checking D3DDevice Caps***********************
Debug Message:  A full-color cursor is supported in hardware at high resolution modes.
Debug Message:  RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message:  Now Fullscreen
Debug Message:  Shell initialization complete
Debug Message:  GalCiv2 is activated.
Debug Message:  ***** Initializing Game *****
Debug Message:  Timer Frequency is 0 369e99
Debug Message:  Initializing sound card.
Debug Message:  initailizing bink
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Gfx\Tutorials\*.bik
Debug Message:  No files found matching mask Movies\techs\*.bik
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Gfx\Movies\*.bik
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\sfx\*.wav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Music\*.mp3
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Event Music\*.mp3
Debug Message:  Create setup screens.
Debug Message:  Clear galaxy settings.
Debug Message:  Clear influence.
Debug Message:  Clear up laws.
Debug Message:  Clear first time events.
Debug Message:  Clear wonders and trade goods.
Debug Message:  Clear sector mapper.
Debug Message:  Set mouse.
Debug Message:  Set update timer.
Debug Message:  Popup Manager Update: Updating window with ID=0
Debug Message:  Popup Manager Update: Unhiding FullscreenBink
Debug Message:  Clear data definitions.
Debug Message:  Killing ship styles:
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\ShipStyles\*.xml
Debug Message:  No files found matching mask ./Data/\FleetFormations\*.fleet
Debug Message:  No files found matching mask Gfx\Planets\C0*.png
Debug Message:  No files found matching mask gfx/Terrain/1SideN*.png
Debug Message:  No files found matching mask gfx/Terrain/1SideE*.png
Debug Message:  No files found matching mask gfx/Terrain/1SideS*.png
Debug Message:  No files found matching mask gfx/Terrain/1SideW*.png
Debug Message:  No files found matching mask gfx/Terrain/2SideN*.png
Debug Message:  No files found matching mask gfx/Terrain/2SideE*.png
Debug Message:  No files found matching mask gfx/Terrain/2SideS*.png
Debug Message:  No files found matching mask gfx/Terrain/2SideW*.png
Debug Message:  No files found matching mask gfx/Terrain/3SideN*.png
Debug Message:  No files found matching mask gfx/Terrain/3SideE*.png
Debug Message:  No files found matching mask gfx/Terrain/3SideS*.png
Debug Message:  No files found matching mask gfx/Terrain/3SideW*.png
Debug Message:  No files found matching mask gfx/Terrain/4SideN*.png
Debug Message:  No files found matching mask gfx/Terrain/4SideE*.png
Debug Message:  No files found matching mask gfx/Terrain/4SideS*.png
Debug Message:  No files found matching mask gfx/Terrain/4SideW*.png
Debug Message:  Reading Star Names
Debug Message:  Reading Star Names... Done
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2./Data/English/Tutorials/*.xml
Debug Message:  No files found matching mask ./Data/English/Tutorials/*.xml
Debug Message:  Popup Manager Update: Updating window with ID=1
Debug Message:  GalaxyWnd: Cannot find OBJID Scenaro_MoreDetails_FText
Debug Message:  GalaxyWnd: Cannot find OBJID Scenaro_Details_FormattedText
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\CustomMaps\*.gc2map
Debug Message:  No files found matching mask ./Data/English/Scenarios/*.GC2Scenario
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Scenarios\*.gc2scenario
Debug Message:  CustomPersonalityWnd: Cannot find OBJID Personality_Special_Title
Debug Message:  CustomPersonalityWnd: Cannot find OBJID Personality_Special_Disctiption_Spinner_Back
Debug Message:  CustomPersonalityWnd: Cannot find OBJID Personality_Special_Disctiption_Title
Debug Error:  CustomShipStyleWnd: Unknown edit field ShipList_List_Entry type: CustomListEntry
Debug Error:  CustomShipStyleWnd: Unknown edit field ShipList_Avalible_List_Entry type: CustomListEntry
Debug Message:  WARNING: GetShipStylePrefix called for civ and civ has no ship style
Debug Message:  LoadHardpointsFromPrefsFile failed to load ship config file: ./Data/ShipCfg/\(null)_ColonyShip.shipcfg
Debug Message:  Creating Galaxy
Debug Message:  Killing threads.
Debug Message:  Kiling civs.
Debug Message:  Killing ships.
Debug Message:  Killing rallypoints.
Debug Message:  Killing misc objects.
Debug Message:  Killing stars.
Debug Message:  Killing anomalies.
Debug Message:  Killing asteroid fields.
Debug Message:  Killing asteroid field mining bases.
Debug Message:  Killing space resources.
Debug Message:  Killing colonies and planets.
Debug Message:  killing scenario.
Debug Message:  Clearing Turn Event Log
Debug Message:  Clear galaxy settings.
Debug Message:  Clear influence.
Debug Message:  Clear up laws.
Debug Message:  Clear first time events.
Debug Message:  Clear wonders and trade goods.
Debug Message:  Clear sector mapper.
Debug Message:  Star Frequency: 0  Max Num Stars: 13
Debug Message:  Planet Frequency: 0  Max Num Planets: 10
Debug Message:  Galaxy Size Set: 3 x 3
Debug Message:  Creating Random Map
Debug Message:  Creating Random Map... Stars
Debug Message:  Star Density: Loose clusters.
Debug Message:  Number of Unplaced Stars: 0.
Debug Message:  Creating Random Map... Planets
Debug Message:  *************** Failed To Place Planet ***************
Debug Message:  *************** Failed To Place Planet ***************
Debug Message:  Creating Random Map... Anomalies
Debug Message:  Num Anomalies: 6
Debug Message:  Creating Random Map... Resources
Debug Message:  Creating Random Map... Done
Debug Message:  Distributing bonuses on planets...
Debug Message:  Creating Random Map... Asteroid Fields
Debug Message:  Setting Game Options
Debug Message:  Creating Civs
Debug Message:  Terran Alliance: Intellence -> 80
Debug Message:  Drengin Empire: Intellence -> 80
Debug Message:  Altarian Resistance: Intellence -> 80
Debug Message:  Arcean Empire: Intellence -> 80
Debug Message:  Torian Confederation: Intellence -> 80
Debug Message:  Yor Collective: Intellence -> 80
Debug Message:  Dominion of Korx: Intellence -> 80
Debug Message:  Drath Legion: Intellence -> 80
Debug Message:  Iconian Refuge: Intellence -> 80
Debug Message:  Korath Clan: Intellence -> 80
Debug Message:  Creating Civs... Done
Debug Message:  Updating ZOC.
Debug Message:  Creating ships...
Debug Error:  CreateGalaxy: Failed to allocate memory for turn event log
Debug Message:  Updating ZOC.
Debug Message:  Galaxy Create... Done
Debug Message:  UIBeginGame called with g_ulLocalPlayerID = 0
Debug Message:  UIBeginGameHelper: New Game Started
Debug Message:  UIBeginGameHelper: Mods are Disabled
Debug Message:  Popup Manager Update: Updating window with ID=20
Debug Message:  Popup Manager Update: Unhiding QuarterlyWnd
Debug Message:  Popup Manager Update: Updating window with ID=16
Debug Message:  Game Screen: Setting mode to 2
Debug Message:  Popup Manager Update: Unhiding ResearchWnd
Debug Message:  Game Screen: Setting mode to 9
Debug Message:  Game Screen: Setting mode to 0
Debug Message:  Game Screen: Setting mode to 9
Debug Message:   setting size 16 x 0
Debug Message:   setting size 16 x 0
Debug Message:   setting size 16 x 0
Debug Message:  StarportWnd: Cannot find OBJID StarPort_Planet_Logo_Image
Debug Message:  Game Screen: Setting mode to 8
Debug Message:  Game Screen: Setting mode to 0
Debug Message:  Game Screen: Setting mode to 0
Debug Message:  Destroying ship Drengin Empire Colony. Orbiting: 0
Debug Message:  Destroying ship Altarian Resistance Colony. Orbiting: 0
Debug Message:  Destroying ship Arcean Empire Colony. Orbiting: 0
Debug Message:  Destroying ship Torian Confederation Colony. Orbiting: 0
Debug Message:  Destroying ship Yor Collective Colony. Orbiting: 0
Debug Message:  Destroying ship Dominion of Korx Colony. Orbiting: 0
Debug Message:  Destroying ship Drath Legion Colony. Orbiting: 0
Debug Message:  Updating ZOC.
Debug Message:  Random Event: End
Debug Message:  First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message:  First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message:  First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message:  First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message:  First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message:  First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message:  First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message:  First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message:  First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message:  First contact: Drath Legion Flagship at position 1150.000000,1150.000000 rotation 1.570796
Debug Message:  Popup Manager Update: Updating window with ID=33
Debug Message:  Cannot find texture 
Debug Message:  Popup Manager Update: Unhiding AlienMsgWnd
Debug Message:  Popup Manager Update: Updating window with ID=34
Debug Message:  Popup Manager Update: Unhiding GNNWnd
Debug Message:  Game Screen: Setting mode to 8
Debug Message:  Popup Manager Update: Updating window with ID=34
Debug Message:  Popup Manager Update: Updating window with ID=34
Debug Message:  Popup Manager Update: Updating window with ID=34
Debug Message:  Popup Manager Update: Updating window with ID=34
  That Popup Manager thing...it goes on for a hundred lines or so.
 Then this:
Debug Message:  Game Screen: Setting mode to 0
Debug Message:  Popup Manager Update: Updating window with ID=34
Debug Message:  Popup Manager Update: Unhiding GNNWnd
Debug Message:  Popup Manager Update: Updating window with ID=32
Debug Message:  Popup Manager Update: Unhiding ShipDetailsWnd
Debug Message:  A* Path too long to calculate (8.000000).  Aborting
Debug Message:  Destroying ship Terran Alliance Colony. Orbiting: 0
Debug Message:  Updating ZOC.
Debug Message:  Popup Manager Update: Updating window with ID=10
Debug Message:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  Popup Manager Update: Updating window with ID=12
Debug Message:  WARNING: CloneFrames failed
Debug Message:  Popup Manager Update: Unhiding RandomEventWnd
Debug Message:  Popup Manager Update: Updating window with ID=13
Debug Message:  Game Screen: Setting mode to 9
Debug Message:  Popup Manager Update: Unhiding PlanetWnd
Debug Message:  Game Screen: Setting mode to 0
Debug Message:  Destroying ship Korath Clan Colony. Orbiting: 0
Debug Message:  Updating ZOC.
Debug Message:  Random Event: End
Debug Message:  Updating ZOC.
Debug Message:  Popup Manager Update: Updating window with ID=12
Debug Message:  WARNING: CloneFrames failed
Debug Message:  Popup Manager Update: Unhiding RandomEventWnd
Debug Message:  Destroying ship Korx Colony Ship M0-1 44. Orbiting: 0
Debug Message:  Updating ZOC.
Debug Message:  Random Event: End
Debug Message:  First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message:  First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message:  First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message:  First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message:  First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message:  First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message:  First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message:  First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message:  First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message:  First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message:  First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message:  First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message:  First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message:  First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message:  First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message:  First contact: Drengin Empire Flagship at position 1750.000000,1650.000000 rotation 2.356194
Debug Message:  First contact: Altarian Resistance Flagship at position 2050.000000,1650.000122 rotation 2.356194
Debug Message:  Popup Manager Update: Updating window with ID=22
Debug Message:  Popup Manager Update: Unhiding HeadlineWnd
Debug Message:  Popup Manager Update: Updating window with ID=16
Debug Message:  Game Screen: Setting mode to 2
Debug Message:  Popup Manager Update: Unhiding ResearchWnd
Debug Message:  Game Screen: Setting mode to 0
Debug Message:  Popup Manager Update: Updating window with ID=33
Debug Message:  Cannot find texture 
Debug Message:  Popup Manager Update: Unhiding AlienMsgWnd
Debug Message:  Popup Manager Update: Updating window with ID=33
Debug Message:  Cannot find texture 
Debug Message:  Popup Manager Update: Unhiding AlienMsgWnd
Debug Message:  Popup Manager Update: Updating window with ID=34
Debug Message:  Popup Manager Update: Unhiding GNNWnd
Debug Message:  Game Screen: Setting mode to 9
Debug Message:  Popup Manager Update: Updating window with ID=34
Debug Message:  Popup Manager Update: Updating window with ID=34
Debug Message:  Popup Manager Update: Updating window with ID=34
  Then a couple hundred more of these popup manager messages, then this:
Debug Message:  Game Screen: Setting mode to 0
Debug Message:  Popup Manager Update: Updating window with ID=34
Debug Message:  Popup Manager Update: Unhiding GNNWnd
Debug Message:  Popup Manager Update: Updating window with ID=22
Debug Message:  Popup Manager Update: Unhiding HeadlineWnd
Debug Message:  Popup Manager Update: Updating window with ID=16
Debug Message:  Game Screen: Setting mode to 2
Debug Message:  Popup Manager Update: Unhiding ResearchWnd
Debug Message:  Game Screen: Setting mode to 0
Debug Message:  Random Event: End
Debug Message:  Popup Manager Update: Updating window with ID=10
Debug Message:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  Random Event: End
Debug Message:  First contact: Scout Ship M0-1 46 at position 2550.000000,650.000000 rotation 5.497787
Debug Message:  First contact: Scout Ship M0-1 46 at position 2550.000000,650.000000 rotation 5.497787
Debug Message:  First contact: Scout Ship M0-1 46 at position 2550.000000,650.000000 rotation 5.497787
Debug Message:  First contact: Scout Ship M0-1 46 at position 2550.000000,650.000000 rotation 5.497787
Debug Message:  First contact: Scout Ship M0-1 46 at position 2550.000000,650.000000 rotation 5.497787
Debug Message:  First contact: Scout Ship M0-1 46 at position 2550.000000,650.000000 rotation 5.497787
Debug Message:  Popup Manager Update: Updating window with ID=33
Debug Message:  Cannot find texture 
Debug Message:  Popup Manager Update: Unhiding AlienMsgWnd
Debug Message:  Popup Manager Update: Updating window with ID=21
Debug Message:  Popup Manager Update: Unhiding QuickProjectWnd
Debug Message:  Updating ZOC.
Debug Message:  Random Event: End
Debug Message:  Popup Manager Update: Updating window with ID=34
Debug Message:  Popup Manager Update: Unhiding GNNWnd
Debug Message:  Year: 2226. Altarian Resistance traded Planetary Improvements to the Drath Legion in exchange for Ion Drive
Debug Message:  Random Event: End
Debug Message:  Yearly Status Dialog
Debug Message:  Yearly Status Dialog 0a
Debug Message:  Popup Manager Update: Updating window with ID=20
Debug Message:  Popup Manager Update: Unhiding QuarterlyWnd
Debug Message:  Deleting previous save game.
Debug Message:  About to auto save.
Debug Message:  Save Game: About to save
Debug Message:  Saving game C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\AutoSave.sav
Debug Message:  Num Sectors Across: 3
Debug Message:  Saving: Game mode is normal.
Debug Message:  Save game finished.
Debug Message:  Finished auto save.
Debug Message:  Year: 2226. Arcean Empire traded Diplomatic Relations to the Drath Legion in exchange for Ion Drive
Debug Message:  Popup Manager Update: Updating window with ID=10
Debug Message:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  Popup Manager Update: Updating window with ID=9
Debug Message:  Popup Manager Update: Unhiding StarbaseWnd
Debug Message:  Destroying ship Constructor 78. Orbiting: 0
Debug Message:  Updating ZOC.
Debug Message:  Random Event: End
Debug Message:  First contact: Yor Scout Ship M0-1 43 at position 2350.000000,1450.000000 rotation 4.712389
Debug Message:  First contact: Yor Scout Ship M0-1 43 at position 2350.000000,1450.000000 rotation 4.712389
Debug Message:  First contact: Yor Scout Ship M0-1 43 at position 2350.000000,1450.000000 rotation 4.712389
Debug Message:  First contact: Yor Scout Ship M0-1 43 at position 2350.000000,1450.000000 rotation 4.712389
Debug Message:  First contact: Yor Scout Ship M0-1 43 at position 2350.000000,1450.000000 rotation 4.712389
Debug Message:  Popup Manager Update: Updating window with ID=33
Debug Message:  Cannot find texture 
Debug Message:  Popup Manager Update: Unhiding AlienMsgWnd
Debug Message:  Year: 2226. Altarian Resistance traded Ion Drive to the Korath Clan in exchange for Diplomatic Relations
Debug Message:  Year: 2226. Iconian Refuge traded Starship Defenses to the Altarian Resistance in exchange for Ion Drive
Debug Message:  Random Event: End
Debug Message:  Popup Manager Update: Updating window with ID=22
Debug Message:  Popup Manager Update: Unhiding HeadlineWnd
Debug Message:  Year: 2226. Arcean Empire traded Xeno Communications to the Iconian Refuge in exchange for Starship Defenses
Debug Message:  Popup Manager Update: Updating window with ID=16
Debug Message:  Game Screen: Setting mode to 2
Debug Message:  Popup Manager Update: Unhiding ResearchWnd
Debug Message:  Game Screen: Setting mode to 0
Debug Message:  Popup Manager Update: Updating window with ID=34
Debug Message:  Popup Manager Update: Unhiding GNNWnd
Debug Message:  Game Screen: Setting mode to 9
Debug Message:  Popup Manager Update: Updating window with ID=34
Debug Message:  Popup Manager Update: Updating window with ID=34
  Here are the lines from the end of the debug:
Debug Message:  Game Screen: Setting mode to 0
Debug Message:  Popup Manager Update: Updating window with ID=34
Debug Message:  Popup Manager Update: Unhiding GNNWnd
Debug Message:  Destroying ship Korx Heavy Fighter M3-10 1222. Orbiting: 0
Debug Message:  Random Event: Begin
Debug Message:  Random Event: End
Debug Message:  Eval
Debug Message:  Eval
Debug Message:  Eval
Debug Message:  Random Event: Begin
Debug Message:  Random Event: End
Debug Message:  Eval
Debug Message:  Popup Manager Update: Updating window with ID=19
Debug Message:  Popup Manager Update: Unhiding OptionsWnd
Debug Message:  Save Game: About to save
Debug Message:  Saving game C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\QuickSave.sav
Debug Message:  Num Sectors Across: 3
Debug Message:  Saving: Game mode is normal.
Debug Message:  Save game finished.
Debug Message:  Popup Manager Update: Updating window with ID=19
Debug Message:  Popup Manager Update: Unhiding OptionsWnd
Debug Message:  Popup Manager Update: Updating window with ID=28
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\CustomMaps\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Dark Avatar\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Dread Lords Campaign\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Gfx\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Metaverse\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\SandboxGames\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\ships\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\ShipStyles\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\shiptemplates\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Story Logs\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\temp\*.sav
Debug Message:  Popup Manager Update: Unhiding SaveGameWnd
Debug Message:  Killing threads.
Debug Message:  Kiling civs.
Debug Message:  Killing ships.
Debug Message:  Killing rallypoints.
Debug Message:  Killing misc objects.
Debug Message:  Killing stars.
Debug Message:  Killing anomalies.
Debug Message:  Killing asteroid fields.
Debug Message:  Killing asteroid field mining bases.
Debug Message:  Killing space resources.
Debug Message:  Killing colonies and planets.
Debug Message:  killing scenario.
Debug Message:  Clearing Turn Event Log
Debug Message:  Clear galaxy settings.
Debug Message:  Clear influence.
Debug Message:  Clear up laws.
Debug Message:  Clear first time events.
Debug Message:  Clear wonders and trade goods.
Debug Message:  Clear sector mapper.
Debug Message:  Loading Custom Map
Debug Message:  Loading Data Defs
Debug Message:  Clear data definitions.
Debug Message:  Killing ship styles:
Debug Message:  Loading TechDefs
Debug Message:  Max num techs: 273
Debug Message:  Loading ImprovementDB
Debug Message:  Loading Component Defs
Debug Message:  Loading ShipTypes
Debug Message:  Loading ShipTemplates
Debug Message:  Loading ParsedHardpoints
Debug Message:  Loading AnomalyTypes
Debug Message:  Loading RandomEvents
Debug Message:  Loading UPIssues
Debug Message:  Loading ResourceTypes
Debug Message:  Loading InvasionTactics
Debug Message:  Loading SBmodules
Debug Message:  Loading PoliticalParties
Debug Message:  Loading Planet Types
Debug Message:  Loading Star Types
Debug Message:  Loading AFMBModules
Debug Message:  Loading ShipStyles
Debug Message:  Loading Game
Debug Message:  Loading: Game mode is normal.
Debug Message:  Loading Galaxy
Debug Message:  Sectors across: 3 x 3
Debug Message:  Loading FOW Map
Debug Message:  Loading ZOC Map
Debug Message:  Loading Planets
Debug Message:  Loading Stars
Debug Message:  Loading Anomalies
Debug Message:  Loading Resources
Debug Message:  Loading AsteroidFields
Debug Message:  Loading AFMiningBases
Debug Message:  Loading Civs
Debug Message:  Loading Colonies
Debug Message:  Loading RallyPoints
Debug Message:  Loading Ships
Debug Message:  Loading Fleets
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Loading Turn Event Log
Debug Message:  Galaxy::LoadBlock - Turn event log block size is 0 bytes
Debug Message:  Loading Treaties
Debug Message:  Loading ENDGALAXYDATA
Debug Message:  Updating ZOC.
Debug Message:  UIBeginGame called with g_ulLocalPlayerID = 0
Debug Message:  UIBeginGameHelper: New Game Started
Debug Message:  UIBeginGameHelper: Mods are Disabled
Debug Message:  Popup Manager Update: Updating window with ID=20
Debug Message:  Popup Manager Update: Unhiding QuarterlyWnd
Debug Message:  Popup Manager Update: Updating window with ID=16
Debug Message:  Game Screen: Setting mode to 2
Debug Message:  Popup Manager Update: Unhiding ResearchWnd
Debug Message:  Game Screen: Setting mode to 9
Debug Message:  Popup Manager Update: Updating window with ID=38
Debug Message:  Popup Manager Update: Unhiding AchievementWnd
Debug Message:  Game Screen: Setting mode to 0
Debug Message:  Game Screen: Setting mode to 9
Debug Message:  Game Screen: Setting mode to 0
Debug Message:  Popup Manager Update: Updating window with ID=19
Debug Message:  Popup Manager Update: Unhiding OptionsWnd
Debug Message:  Popup Manager Update: Updating window with ID=10
Debug Message:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  Doing final stat calculations.
Debug Message:  End of Game Save
Debug Message:  Save Game: About to save
Debug Message:  Saving game C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\EndGameSave.sav
Debug Message:  Num Sectors Across: 3
Debug Message:  Saving: Game mode is normal.
Debug Message:  Save game finished.
Debug Message:  Popup Manager Update: Updating window with ID=0
Debug Message:  Popup Manager Update: Unhiding FullscreenBink
Debug Message:  Popup Manager Update: Updating window with ID=36
Debug Message:  SummaryWnd: Cannot find OBJID Summary_Epic_Button
Debug Message:  Popup Manager Update: Unhiding SummaryWnd
Debug Message:  Popup Manager Update: Updating window with ID=1
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\CustomMaps\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Dark Avatar\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Dread Lords Campaign\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Gfx\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Metaverse\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\SandboxGames\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\ships\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\ShipStyles\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\shiptemplates\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Story Logs\*.sav
Debug Message:  No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\temp\*.sav
Debug Message:  Killing threads.
Debug Message:  Kiling civs.
Debug Message:  Killing ships.
Debug Message:  Killing rallypoints.
Debug Message:  Killing misc objects.
Debug Message:  Killing stars.
Debug Message:  Killing anomalies.
Debug Message:  Killing asteroid fields.
Debug Message:  Killing asteroid field mining bases.
Debug Message:  Killing space resources.
Debug Message:  Killing colonies and planets.
Debug Message:  killing scenario.
Debug Message:  Clearing Turn Event Log
Debug Message:  Clear galaxy settings.
Debug Message:  Clear influence.
Debug Message:  Clear up laws.
Debug Message:  Clear first time events.
Debug Message:  Clear wonders and trade goods.
Debug Message:  Clear sector mapper.
Debug Message:  Loading Custom Map
Debug Message:  Loading Data Defs
Debug Message:  Clear data definitions.
Debug Message:  Killing ship styles:
Debug Message:  Loading TechDefs
Debug Message:  Max num techs: 273
Debug Message:  Loading ImprovementDB
Debug Message:  Loading Component Defs
Debug Message:  Loading ShipTypes
Debug Message:  Loading ShipTemplates
Debug Message:  Loading ParsedHardpoints
Debug Message:  Loading AnomalyTypes
Debug Message:  Loading RandomEvents
Debug Message:  Loading UPIssues
Debug Message:  Loading ResourceTypes
Debug Message:  Loading InvasionTactics
Debug Message:  Loading SBmodules
Debug Message:  Loading PoliticalParties
Debug Message:  Loading Planet Types
Debug Message:  Loading Star Types
Debug Message:  Loading AFMBModules
Debug Message:  Loading ShipStyles
Debug Message:  Loading Game
Debug Message:  Loading: Game mode is normal.
Debug Message:  Loading Galaxy
Debug Message:  Sectors across: 3 x 3
Debug Message:  Loading FOW Map
Debug Message:  Loading ZOC Map
Debug Message:  Loading Planets
Debug Message:  Loading Stars
Debug Message:  Loading Anomalies
Debug Message:  Loading Resources
Debug Message:  Loading AsteroidFields
Debug Message:  Loading AFMiningBases
Debug Message:  Loading Civs
Debug Message:  Loading Colonies
Debug Message:  Loading RallyPoints
Debug Message:  Loading Ships
Debug Message:  Loading Fleets
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Can't find ship type Fleet in definitions
Debug Message:  Loading Turn Event Log
Debug Message:  Galaxy::LoadBlock - Turn event log block size is 0 bytes
Debug Message:  Loading Treaties
Debug Message:  Loading ENDGALAXYDATA
Debug Message:  Updating ZOC.
Debug Message:  UIBeginGame called with g_ulLocalPlayerID = 0
Debug Message:  UIBeginGameHelper: New Game Started
Debug Message:  UIBeginGameHelper: Mods are Disabled
Debug Message:  Popup Manager Update: Updating window with ID=20
Debug Message:  Popup Manager Update: Unhiding QuarterlyWnd
Debug Message:  Popup Manager Update: Updating window with ID=16
Debug Message:  Game Screen: Setting mode to 2
Debug Message:  Popup Manager Update: Unhiding ResearchWnd
Debug Message:  Game Screen: Setting mode to 9
Debug Message:  Game Screen: Setting mode to 0
Debug Message:  Popup Manager Update: Updating window with ID=19
Debug Message:  Popup Manager Update: Unhiding OptionsWnd
Debug Message:  Game Screen: Setting mode to 7
Debug Message:  Game Screen: Setting mode to 0
Debug Message:  Game Screen: Setting mode to 11
Debug Message:  DomesticEspionageWnd: Cannot find OBJID Espionage_Slider_Title
Debug Message:  Game Screen: Setting mode to 0
Debug Message:  Popup Manager Update: Updating window with ID=19
Debug Message:  Popup Manager Update: Unhiding OptionsWnd
Debug Message:  OptionsWnd: Quit Btn
Debug Message:  Popup Manager Update: Updating window with ID=10
Debug Message:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  Posting WM_CLOSE message.
Debug Message:  WM_CLOSE message received.
Debug Message:  GameUninitialize start
Debug Message:  Killing Galaxy
Debug Message:  Killing threads.
Debug Message:  Kiling civs.
Debug Message:  Killing ships.
Debug Message:  Killing rallypoints.
Debug Message:  Killing misc objects.
Debug Message:  Killing stars.
Debug Message:  Killing anomalies.
Debug Message:  Killing asteroid fields.
Debug Message:  Killing asteroid field mining bases.
Debug Message:  Killing space resources.
Debug Message:  Killing colonies and planets.
Debug Message:  killing scenario.
Debug Message:  Clearing Turn Event Log
Debug Message:  Clear galaxy settings.
Debug Message:  Clear influence.
Debug Message:  Clear up laws.
Debug Message:  Clear first time events.
Debug Message:  Clear wonders and trade goods.
Debug Message:  Clear sector mapper.
Debug Message:  Clear data definitions.
Debug Message:  Killing ship styles:
Debug Message:  Killing Galaxy: Completed
Debug Message:  Shutting down sound system.
Debug Message:  Clearing sound and music handles.
Debug Message:  C:\Program Files\Stardock\TotalGaming\GalCiv2\Gfx\Overlays\Starbase_Mill_48.png not cleared 30 counts left.
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Debug Message:  GameUninitialize end
Debug Message:  Device not cleared. 40715 counts left.
Debug Message:  D3D not cleared. 1 counts left.
Debug Message:  Destroying Window.
Debug Message:  Main Shell terminating normally
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Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp
Debug Message:  Not all memory has been freed from memory system EditFields.
Debug Message:     2160 bytes of memory still allocated.
  There are hundreds, perhaps thousands of those Popup Manager lines that I have deleted to save space. This is by far the largest debug that I have ever seen. 2663 KB in toto.