Hi!
What race are you playing with and what technologies are you researching first?
Arceans, 30% econ, 30% morale, 20% weapons (I wanted the advantage of first strike maximized), 10% soc and mil production, Luck, Technologists for bonus on focus to research.
Intended playing strategy: all-factories. Never played it, but it should be appropriate for lots of planets and fastest tech.
Build on HW: all factories, then focus on research and built each second turn a colonizer. When Industrial Capital available, converting one fac to it.
Build everyhere else: ~33% factories, rest Advanced trade centers. On planets class-8+ Starport after factories or the last tile.
Research (or what I intended to research):
- prop to Ion drive for colonizers,
- Planetary improvements, Space Militarization for bonuses,
- Sensors 1, built some Explorers,
- Impulse engine for +1 speed,
- Xeno industry(?) for Factory and +10% social production bonus,
- Xeno biology, Xeno medicine for 10% growth,
- Xeno entertainment (+15% morale), increased taxes.
- Diplo tech up to Trade for more "pluses" in relations, no free production for traders,
- basic weapons for fake defenders (most AIs already militarized, so I needed SOME mil score)
----- here I ran out of money
- Toxic planets colonization (Drengin already have it, there are ~6 toxic planets in "my" space),
- Xeno trade centers, upgrade old buildings,
- Advanced trade, built more trade ships for a bit of money and a + in relations,
- Xeno Ethics, choose Neutral,
- first, second terraforming,
------ from here on it would depend on the situation:
Peacefull:- Republic for more diplo (+ in relations) and +10% econ,
- enhanced factories,
- Xeno research, Advanced computing, Basic miniaturization to increase space for life supports on trade and Explorer ships,
- more trade and diplo tech, better infrastructure buildings,
- morale trade goods.
Warlike:- Xeno research, Advanced computing, Basic miniaturization to increase space for life supports on trade and Explorer ships,
- Basic logistic, Life support for better range,
- Medium hull,
- Impulse engine 3 for medium hull,
- better missile techs,
- defenses, lots of,
- Planetary invasion branch,
- Warp drive for +1 speed,
- more miniaturization...
That's about it. OFC I'm constantly adjusting that schedule, trying to follow the peacefull one, and at times fully diving into the warlike one up to the certain breakpoint: usually a target warship configuration achieved. Then I put in production needed number of ships (warships, troop transports), and turn back to the peacefull one, until next breakpoint in warfaring tech is needed.
BR, Iztok