Does anyone know if placing a spy on, say, the resturant will reduce the AI's influence? or, can i place a spy on the Universal translator a turn before doing some trading to get better trades? I know it lets you plant them, but does it have the effect of nullifing that improvement?
Great ideas!
It should be visible with the restaurant. Do your borders change?
I want to ad that spying is particularly efficient if you coordinate it with the computer. I just played vs 2 races for a very long time and their spies kept adding up on me. I didn't have any chance to remove them.
The more spies you plant in one turn the longer it takes for the computer to remove them (unless it has a lot of spies in reserve which the AI doesn't seem to do.
If your opponent manages to build one spy per turn (which won't happen)
1 spy=1 spy turn -->1 turn per spy
2 spies= 3 spy turns -->1.5 turns per spy
3 spies= 6 spy turns -->2 turns per spy
4 spies = 10 turns per spy -->2.5 turns per spy
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20 spies = 210 spy turns -->10.5 turns per spy
So spying on one civ at a time with all you got is advisable!