Hi....
DL not DA yet LOL
I am/have been trying to change/adapt the excellent B5-Mod, using the basic RaceConfig/CutomPlanets, and tweeking them with StarTrek-Mod. Anyway have finally got that part working, thanks to an XML editor finding the syntax-error that caused the game to crash on loading race-selection. I have checked all the other files for syntax-error!
My problem now is I have placed all the Models and Model-Name files into the right folder, and changed the Model-Name files to my prefix_size_name as necessary. Have copied ShipCfg files to the right folder and changed to my prefix-numbers for the core ships. The ship compoments/types are configured using the ones made for ST&B5Modes as a guide. The GC2Ships.xml has been modified to reflect my choices of ship uses.
And I HAVE read many of the guides and post in the forums to try and educate myself in what I am doing wrong

So as it stands now the RaceConfig file loads and the CutomPlanets load, but when you move on to play most of the ships are there in name only, they are blank on the screen. Except for a ColonyShip of the Humans, which for some reason appears in three more race choices when you are selecting a race to start.
The ColonyShip is complete with the hidden-components present for engines etc.
As more info is requested usually, I will try and include examples of what I had changed so far using the EARTHALLIANCE.
IN RACECONFIG: -The 5-ModuleStyle is used on all races, as per the B5Mod
ShipStyle 40
ModuleStyle 5
IN GC2SHIPS:
-I changed to "small" as a scout, "and small(1)" as a attack version etc
GC2Ships
DataChecksum NoParse="1"
Ignore DisplayName,Model,Description Ignore
DataChecksum
Ship Name = "Scout"
DisplayName Scout DisplayName
Model Scout Model
Description I find stuff, it's what I do. Description
Component Small Component
Component HyperDrive Component
Component Sensors0 Component
Component Sensors0 Component
Component Sensors0 Component
Component BasicSupport Component
Component BasicSupport Component
Ship
IN SHIPCOMPONENTS:
-As per the B5Mod I have HideDefualts in the component-folder
-"Large1" is the vessel I wish to be used as a CombatTransport
-I use the same HullName with the other races, this may be wrong?
GC2
DataChecksum NoParse = "1"
Ignore DisplayName,Description,Model,Thumbnail,Animation Ignore
DataChecksum
Hull Name = "Cargo"
DisplayName EAS EarthForceOne Class DisplayName
Description These vessels are the lifeline of the Earth Alliance, fulfilling many roles. Description
Cost 550 Cost
SensorRange 2 SensorRange
Size 55 Size
HP 1 HP
Model Cargo_EarthForce1 Model
Thumbnail Cargo_EarthForce1 Thumbnail
Speed 1 Speed
Category Cargo Category
Logistics 6 Logistics
Tech_Requirement Xeno Engineering Tech_Requirement
Hull
Hull Name = "Large1"
DisplayName EAS Poseidon Class DisplayName
Description These large well equipped vessels are able to take our troops into any situation. Description
Cost 1000 Cost
SensorRange 2 SensorRange
Size 100 Size
HP 25 HP
Model Large_Poseidon Model
Thumbnail Large_Poseidon Thumbnail
Speed 1 Speed
Category Large Category
Logistics 7 Logistics
Tech_Requirement Large Scale Building Tech_Requirement
Hull
IN MODELS:
-Examples of the (2)large & (2)small Model-Names
-Copied from B5Mod the hidden-components are marked with s0 prefix?
S40_Cargo_EarthForce1
S40_Small_Tethys S40_Small_Olympus
S40_Large_Posiedon S40_Large_Omega
IN SHIPCFG:
-S40 copied direct from B5-Mod, saved under other Race-Style prefix
-ColonyShip is present but the Transport is not, the model etc.
S40_ColonyShip.cfg
S40_Transport.cfg
ANY HELP IS MOST APPRECIATED!