I've actually tried this strategy and found that I do better with my original factories-and-labs approach. Maybe I just wasn't doing it right, I don't know. It was kind of neat for a while, but I found it actually limited my research more than I liked. Have you people who are railing against the all-factories (or labs) approach even tried to play a full game that way? It is really not that ridiculously powerful. The folks who originally brought up the idea are all highly advanced players anyway. They're trying different playing styles because they are looking for a challenge and a new way to play the game. It's not like somebody found some kind of Easter egg that gives you 0-cost, 1-space doom rays or something. Y'all need to calm down, at least until you have tried it.
So have 1 slider for production and one for reseach, then have the production sub-sliders for social and military...This can be implemented on both gloabal level, but should also be possible to set it on individual planetary level.
Well, there is one big drawback to this idea, especially as it applies to creating a bunch of sliders for each individual planet: micromanagement hell. You could take the view that you would just micromanage as much or as little as you like, and that's fine...but just think how much better at this sort of micromanagement the computer would be. The AI would be in all of those sliders every single turn and doing a better job of it. Some players would welcome this level of challenge, of course, but think how demoralizing it would be for new players, or for the casual player who wants to play above the kiddie AI levels but doesn't have the time to tweak sliders on 200+ planets every turn.
The [focus] option should still be there, but it shouldn't be as useful as it is right now.
Why not just take away the sliders and planetary focus altogether? That way everyone will have to play at 33/33/34 and be forced to build their planets the same way and develop along the same lines every game. Don't advocate the removal of yet more options from this game simply because you don't agree with a strategy. Almost every patch and upgrade lately has done something to limit the player's strategic options. It's not like it's a multiplayer game and you're being stomped on by another player because of it. As for whether it impacts Metaverse games, what about the fact that someone who has the time and patience can drag out a game for years, building up their military score to insane levels just for the score?
This exploit gives you both, and therefore should be removed.
Have you even tried it, or are you just a bandwagon-jumper? It's not "both". "Both" would be if you could fund factories and labs at 100% each. All it really does is simplify your building queues. Planetary focus only puts 25% of the production from on category into another, so you're putting a serious cap on the amount of research you can do at one time even at max production. Tech capitals and other research bonus buildings and trade goods become completely worthless.
If a carefully balanced economy with factories, research centers, and stock markets is outpaced by an all-factory or all-research economy, then I say that's an unintended result and thus should be fixed. I don't see a reason to prevent a one-trick economy, but it should not be more effective than one that follows a more logical course.
Who said anything about getting rid of stock markets? When I used the all-factories strategy, about 2/3 of my planets were nothing but money-generators. And I still had serious cash flow problems. I also spent lots of time juggling focus on various planets. With a max of 25% or your econom going toward research, I wouldn't call it one-trick, because it takes a lot of work, at least in the early game.
I urge anybody who is really upset about this idea but hasn't actually tried to use it in a game to give it a spin. Just start a small or medium galaxy game and see how it plays out for you. It's just not that big of a deal.