The blurb on this site makes it sound very similar to this game but with many of the things that users have been requesting you to add to this game.
Is it not a turn based game as well? Did Stardock have no input into the design cat all? What makes it unique?
It is an RTS game, Gal Civ is a turn based game
It has superior graphics
You can individually command your fleets and ships
Although it has similarities with gal civ 2, it is an rts and completely different
On subject though, when you have all the starbase line maxed out, and all the ship weapons maxed out, you can get at maximum i think 48 ship attack assist and 9 ship defence assist, so build like 4 of those starbases, build tiny hull ships with 1 attack and one defence, and they will take full benefit of this meaning that they have 192 attack spread equally over each weapon type, and 36 defence spread equally over each defence type. This will take lots of investment, and will only really be constructable on large+ galaxies, otherwise it would take too long, but once it gets going its a killer for your military rating

.
I once saw a screenshot of 16 of these military bases, took hundreds of constructors to build them, but with each ship costing 100bc production wise, they had like 750 attack and 140 defence per ship, which meant when they had 100 of these tiny hull fighters with 1 attack and 1 defence, they became monsters with ship assist and military rating went flying.
This is annoying to start up though as to buy that many military bases means lots of planets building constructors, which will leave your military open, as less planets building ships, and although your military rating will be high at the end, it just takes one AI to call your bluff and attack you

(I prefer Spin control center:D)