Come on, give me some credit here.
Sorry, I was starting to get tired. Tone doesn't always come across appropriately in text. I meant no offense. At first glance, it looked like a lot of your questions were duplicative of issues already covered.
For instance, I'm not sure which 2 turns the morale must be high to run an advanced government (right before election?).
On your colony management screen, in the government and ethics tab, it should count down to your election. When it says the election will be held "this week", spike your approval. If you need practice and are worried about losing an election, spike your approval when the screen says "elections will be held next week", and just leave your approval high for two turns, till you get the timing down. Once set, nothing ever changes when elections happen. If you play for many years, you then just need to remember to start checking it two months. For instance, if your first election is in March, try to make a mental note to check how close you are to elections in March and September (or Feb. and Aug.)
If I'm going to place a morale building, it's going to be one of the last two techs on a planet such as a troop breeder
I'm a big fan of a "troop breeder world" as one of the basics in an empire, but still, I'm not sure what you really want here are morale buildings. Unless you can place enough morale buildings here that the population hits 100%, or even 75%, while everyone else is at 40%, the morale building is wasted. I have found consistantly that fertility clinics work better on a per tile basis than morale buildings for a troop transport world. Just my experience.
Remember, the effect of morale buildings decreases as populations rise. The +5% of an entertainment center isn't even that good, usually it is more like a +3% or +4%. In any case, by the time you have decent sized populations, a VR center is probably only providing what, a 13% bonus? a 12% bonus? VR centers bottom out at providing as little as 4% each. Is 4% morale to one world ever worth a tile?
Fertility clinics, on the other hand just give you a +25% fertility boost. Say you want a +50% fertility boost. If you try to go for 75% morale when everyone else is at 40%, you will need 3 VR centers (at about a 13% increase per) to get that 50% increase in breeding, vs. needing only two tiles for fertility clinics. Same goes if you try to punch up your morale to 100% for the breed boost. Still cheaper tile wise to just build 4 fertility clinics.
But, and here is the kicker, fertility clinics are also waaaay better than morale buildings when it comes to a troop breeder world? Why? Even if the tiles were equal, at some point, morale buildings stop having an effect on your breeding because you hit 100% morale on the world, and you have your full bonus. But with more tiles, you can keep building fertility clinics and exceed the 100% morale bonus to breeding. Instead of using 6 tiles on morale buildings to get a 16b pop world up to 100% morale for a 100% pop growth bonus, you could have built 6 fertility clinics and gotten a +150% pop growth bonus.
Magnumaniac spelled out the only good reason to use morale buildings IMO - micormanagement. It takes less micormanagement if dealing with elections to just always leave your approval at around 60%. You essentially introduce tile inefficiency by using morale buildings to facilitate easier game management. Up to you if that tradeoff is worthwhile.
I did notice the Krynn morale ability, but I normally play custom races. If anything, I think the Altarians fit my play style. Morale really just translates into economy anyway, so playing +60 Eco with +30 morale should be sufficient (I believe you favor this race also?).
While I don't have a favorite race, the Altarians are one of my "fav 4", the stock races I just enjoy playing and always feel fairly powerful (Krynn, Korath, Thalans, Altarians). I was crushed they did so poorly in my latest tournament. Morale does
mostly translate into economy, but it does do more than that. Because a higher morale bonus raises the size of populations you can put on every planet, it will also effect your influence, and you will suffer less of a wartime hit because launching troop transports effects you less. Also, your worlds all have slightly more defense against invasions because you have higher populations. The Altarians are very very good... and a +30% morale is nothing to sneeze at, it will leave you with somewhere between a +120% and +130% when you are done with all the morale boosts in the tech tree. One or two morale resources (yellow ones) will have you easily fielding 16b-18b populations. With a 79% tax rate. I'm always assuming that you have a 79% tax rate once you are done breeding.
If there was a multiplayer, I would love to take on a Krynn player with the Altarians... they are deadly if you know what you are doing.
Again, sorry if my tone in my last post seemed abrupt or inconsiderate. That was not my intention. I'm trying to answer your questions. Hope this helps.
- Wyndstar