Being unbalanced means that there is more of a challenge to try and win with those abilities/tactics/races.
I'm sure you read what I wrote right after that part:
The "challenge" argument? Again, wouldn't they be more interesting if they were actually *all* useful?
Challenge comes from difficulty levels, not unbalanced features. I said this already somewhere. This game seems to hold its flaws on this kind of argument. This argument is also not valid because this way you can't play those abilities/races/tactics in a *balanced* way. If they were balanced, you could play them either way, just by setting difficulty higher. So I don't see how your point holds true.
If everything was balanced, everything would be easy to win with.
Because the difficulty levels are not properly set? And the AI doesn't help? You can't really make an argument out of a glaring flaw.
It is total "garbage", as you would say.
Wow! I said that some of the abilities are garbage - as in, they're there for the numbers alone. I didn't classify the setting you mentioned as garbage. it uses the crappiest abilities, but that was the point.
If they were better, it would be less of a challenge. It forces me to try and figure out how to become a better player.
Play without bonuses, as mentioned above. Or less bonuses. You have that choice. What you can't choose is to play with balanced abilities, and that is serious.
Players have left tons and tons of feedback throughout the betas--sometimes conflicting--but somehow that hasn't made it to the devs.
Yep, which is somewhat inconsistent with what's advertised.
(I meant *their* testers BTW)
It may well be that Stardock is short on manpower & resources, but this stuff is easy.
That's what intrigues me the most. Everything's unbalanced, but little is done to fix that. More, whatever is done seems to be done casually, and usually is horrible. The cost of projects, the cost of components, there isn't a standard. Easy to fix, just by comparing values you can pretty much balance stuff. That doesn't seem to be done at all though. Sure, you can mod most of it, but that's not an answer, is it?
I can understand that they're probably working on the new game, but if that means this game gets shafted, that's very bad. Because it was released in an incomplete state (which for me is bad enough), with promises of constant improvement. But not even the really bad bugs seem to be fixed.
I took +30% influence with the pacifist party. +2 speed would not have been as good to me in that situation.
Well, it could help you colonize more planets, which are a source of influence. Also useful for transports (invasion), and constructors (remote influence starbases).
The goal wasn't make it balanced it, it was to make it fun.
Well, why wouldn't he say that?! But again, balanced SAs would be much more useful, hence much more fun. So I don't quite understand that argument. What's the fun in the Krynn SA for example?!